X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=e57b06e90501acaaa2f81ca365ec39209c4b8e77;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hp=3167146238805fae0024fc031e368ac8d209e348;hpb=5d25c2fc3934b3d7e6b02465361569d3a0033bae;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 31671462..e57b06e9 100644 --- a/CHANGES +++ b/CHANGES @@ -1,10 +1,25 @@ -Release Version 3.0.1 [?? ??? ????] +Release Version 3.0.3 [?? ??? ????] ----------------------------------- - - fixed bug which caused a crash at startup under Solaris - - fixed bug which caused the DOS version not finding its files + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) Release Version 3.0.0 [05 AUG 2003] -----------------------------------