X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=df78da4d0cf2fc2ebf49ac7b0dd90d0d116e51be;hb=bf7f1c667ad861d6cadacd0b9d6fe517be977a6e;hp=873ae7a6266369e77db38c0ab0aaa20f808f23a3;hpb=322297d68005c08b35e7c309a841553b73259a9c;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 873ae7a6..df78da4d 100644 --- a/CHANGES +++ b/CHANGES @@ -1,5 +1,9 @@ Release Version 2.0.2 [XX XXX XXXX] ----------------------------------- + - added support for TrueColor PCX graphics files + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour Release Version 2.0.1 [19 MAR 2002] ----------------------------------- @@ -10,6 +14,11 @@ Release Version 2.0.1 [19 MAR 2002] + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files