X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=9ee229b4068192546b86a3161a5e8c1a3a769c70;hb=80b3b0a5109b5678a9a921fcd1b4f7046e5e76d0;hp=ecbc8406347453da6459698277cca5e9422058e5;hpb=ad8306cba93c058f00e21871a290302ce728d6b8;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index ecbc8406..9ee229b4 100644 --- a/CHANGES +++ b/CHANGES @@ -1,8 +1,24 @@ -Release Version 3.0.1 [?? ??? ????] +Release Version 3.0.3 [?? ??? ????] ----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) Release Version 3.0.0 [05 AUG 2003] -----------------------------------