X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=9ee229b4068192546b86a3161a5e8c1a3a769c70;hb=80b3b0a5109b5678a9a921fcd1b4f7046e5e76d0;hp=10ebc7f0a29e6ba5ef344faba569706f3d456a40;hpb=76b3cb92402127cde194888bab57397eca735220;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 10ebc7f0..9ee229b4 100644 --- a/CHANGES +++ b/CHANGES @@ -1,5 +1,27 @@ +Release Version 3.0.3 [?? ??? ????] +----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files + - fixed bug with missing graphic for active red disk bomb + - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) + Release Version 3.0.0 [05 AUG 2003] ------------------------------------------- +----------------------------------- - final version bumped to 3.0.0 due to the massive changes - graphics and sounds now completely and dynamically customizable - custom elements now have lots of configurable properties