X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=983e51261583a16d4f955bbbfab0a423067c10c3;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=5ad2b64da8e931abf1d3576d0f9a984de33c2ade;hpb=c3d03cdffce070695ba0520d00667b42b8460087;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 5ad2b64d..983e5126 100644 --- a/CHANGES +++ b/CHANGES @@ -1,6 +1,340 @@ +Release Version 3.0.7 [?? ??? ????] +----------------------------------- -Prerelease Version 0.9b [4 NOV 95] ------------------------------------- +Release Version 3.0.6 [06 OCT 2003] +----------------------------------- + - fixed bug when initializing font graphic structure + - fixed bug with animation mode "pingpong" when using only 1 frame + - fixed bug with extended change target introduced in 3.0.5 + - fixed bug where passing over moving element doubles player speed + - fixed bug with elements continuing to move into push direction + - fixed bug with duplicated player when dropping bomb with shield on + - fixed switching bug (resetting flag when not switching but not idle) + - fixed element tokens for certain file elements with ".active" etc. + - added "switching" event for custom elements ("pressing" only once) + - added support for MP3 music for SDL version through SMPEG library + +Release Version 3.0.5 [29 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages loader code that caused crashes + - enhanced (remaining low-resolution) Supaplex graphics + - active/inactive sides configurable for custom element changes + - new movement type "move when pushed" available for custom elements + - now four envelope elements available + - font, background, animation and sound for envelope now configurable + - main menu doors opening/closing animation type now configurable + +Release Version 3.0.4 [13 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages code that caused crashes + - fixed bug in custom definition of crumbled element graphics + +Release Version 3.0.3 [08 SEP 2003] +----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + - fixed several nasty bugs that may have caused crashes on some systems + - added envelope content which gets displayed when collecting envelope + - added multiple change event pages for custom elements + - added support for loading various music formats through SDL_mixer + - added music to Supaplex classic level set + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files + - fixed bug with missing graphic for active red disk bomb + - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) + +Release Version 3.0.0 [05 AUG 2003] +----------------------------------- + - final version bumped to 3.0.0 due to the massive changes + - graphics and sounds now completely and dynamically customizable + - custom elements now have lots of configurable properties + - advanced custom element settings for powerful, self-created elements + - fixed Supaplex gravity tubes + - fixed very nasty bug in SDL_image (and X11) PCX loading routine + - fixed some very nasty bugs in bitmap zoom routine + - fixed very nasty bug in level/artwork loading routine + - added new contributed levels and artwork from the following players: + * in the section "Contributions - 2002": + + Abby King (14 levels) + + Alan Bond (30 levels, all solvable, BD style artwork set) + + David Hutchinson (25 levels, artwork set) + + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + + Sylvan Hancock (39 levels) + * in the section "Contributions - 2003": + + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + + Edward Leuf (10 levels, all solvable, artwork set) + + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + + Gavin Davidson (47 levels) + + Jorge Jordan (17 levels) + + Rafael Gatti (17 levels) + + Randy Johannessen (17 levels) + + Richard Valvona (3 levels) + + Sam Bateman (35 levels) + - great new levels with full artwork are now available from: + + Juergen Bonhagen (with complete artwork set) + * download these levels from "http://www.jb-line.de/" + + Andreas Buschbeck (with complete artwork set) + * download these levels from "http://home.vr-web.de/~abuschbeck/" + +Pre-Release Version 2.2.0rc7 [17 JUL 2003] +------------------------------------------ + - fixed bug when picking element in the editor + - added more custom elements properties + - fixed bugs when smashing penguin + +Pre-Release Version 2.2.0rc6 [22 APR 2003] +------------------------------------------ + - fixed small font configuration directive bug + - tape recorder font slightly enhanced (now complete character set) + - added missing font configuration source file + - added updated CHANGES file ;-) + +Pre-Release Version 2.2.0rc5 [20 APR 2003] +------------------------------------------ + - added generic selectbox gadget + - added special mouse cursor for playfield while playing + - font handling now more flexible (support for ISO-Latin-1 fonts) + - font graphics adjusted accordingly + +Pre-Release Version 2.2.0rc4 [30 MAR 2003] +------------------------------------------ + - changes for menu configuration + - not officially announced pre-release version + - Emerald Mine text font now much better quality + +Pre-Release Version 2.2.0rc3 [11 FEB 2003] +------------------------------------------ + - first custom element properties + - animation configuration for dynamically defined element actions + - automatically downscaled graphics (small graphics not needed anymore) + - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics + - toon animations (and number of toons) now fully configurable + +Pre-Release Version 2.2.0rc2 [13 JAN 2003] +------------------------------------------ + - added support for stereo WAV sound files + - moving objects can now have arbitrary animation length + - new batch command for dumping level information + - added support for background images for all menu screens + - added 128 custom elements that can be decorated with own graphics + - added some example levels showing how to create custom artwork + - added new contributed levels from the following players: + + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) + +Pre-Release Version 2.2.0rc1 [31 DEC 2002] +------------------------------------------ + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + - added new contributed levels from the following players: + + Abby King (14 levels) + + Andreas Buschbeck (80 levels with complete artwork set) + + David Hutchinson (25 levels with graphics set) + + Equinox Tetrachloride (150 levels guaranteed to be solvable) + + Sylvan Hancock (39 levels) + +Release Version 2.1.1 [13 AUG 2002] +----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl and Timen van den Berg + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sub-menues for graphics and sounds) + - added "quick save" and "quick load" functions with shortcut key + - added single-step playing mode (automatic pause after each step) + - behaviour of "Escape" key in level editor now more intuitive + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - bug fixed that prevented walking through tubes when gravity on + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) + - fixed memory leak in image loading code + - fixed some "solid" elements that were accidentally destructible + - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy + +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL + - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler + - trying to open already busy audio device does not block the game + - bug in network playing code fixed (patch from web site) + - SDL version can load and play music modules + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz + +Release Version 1.4.0 [27 OCT 1999] +----------------------------------- + - new Boulder Dash elements for better game emulation + - new cool medium-sized crystal font + - new elements and graphics for Diamond Caves II levels + - new elements and graphics for Emerald Mine Club levels + - brushed-up (higher resolution) graphics for Supaplex elements + - special oversized Supaplex levels included + - new elements for more authentic Emerald Mine elements (doors) + - more level editor enhancements: + element list scrollbar and level number selection within editor + - lots of new levels converted from Emerald Mine Club disks, + DX-Boulderdash and Supaplex + - new levels created and contributed by players + - now over 160 level series with over 14.000 levels + - high score list now scrollable to see all 100 entries + - new 16-bit elements level format to allow more than 256 elements + - re-introduced level handicap for more challange (levels must be + solved to be able to play the next one; can be disabled in setup) + - new setup option to disable time limit for relaxed playing :-) + - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow + distributors to separate read-only (levels, graphics, sounds) + from writable (hich scores) game data + - new personal level setup files to store level handicap and + last played level for each level series + - removed some 32-bit dependent code; should be 64-bit clean now + - some little bugs fixed + +Release Version 1.3.0 [5 FEB 1999] +---------------------------------- + - strongly enhanced level editor + - new elements, graphics and levels for Supaplex style games + - completely rewritten platform independent gadget code + (buttons, scrollbars, text and number input gadgets) + - nasty sound bug fixed (showed up with Linux kernel 2.2.x) + +Release Version 1.2.0 [5 DEC 1998] +---------------------------------- + - DOS/Windows version + - new WAV sound loader (to replace the old Amiga 8SVX files) + - new PCX graphics loader (to avoid GIF license problems) + - network multiplayer games with upto four players + - no separate network server needed; each client can + fork a network server at startup if there's no server + running at this moment + - possibility to invoke the game to act as a standalone + network server (on a separate machine, for example) + - local multiplayer games with upto four players + - support for upto four joysticks + - completely free customizable keyboard and joystick + for all four players individually + - new joystick calibration screen which can be left + (with Escape key) if no joystick is connected... ;-) + - new (working) GIF graphics loader (but still support + for the old XPM method) + - supports private colormap with extremely less flashing + on 8-bit (256 colors) displays + - soft-scrolling with 50 frames per second (which raises + the system requirements and makes it completely + unplayable on my "old reference" 486/33 (where 0.9b runs + smoothly) and running at 90% speed on my K6-200. + - completely new file format for personal setup data + in ASCII format which is human readable and easily + customizable even with a texteditor; stored in the + user's home directory and no longer somewhere in the + game's installation directory + - high score lists changed: now one file per level and + no longer one file per level series; now using readable + ASCII format + - useful command line options to specify the X11 display, + the game's base (installation) directory, an alternate + level directory, standalone server execution and verbose + execution + +Version 1.1 [???] [NOT RELEASED] +-------------------------------- + - new (but broken) GIF graphics loader to be independent + from the XPM library and to replace all graphics by GIF files + +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- + - the game now contains many really playable levels, + not only a few levels for testing + - the game is now even better playable by keyboard + (now you have the same gameplay functionality + compared to playing with a joystick. Especially + there are diagonal directions with keyboard playing + and the fire buttons are mapped to the shift keys) + - a lot of new elements for better emulation of levels + from the games "Boulder Dash", "Emerald Mine" and + "Sokoban". New elements to build "Dynablaster" style + levels. + - enhanced functionality of the level tape recorder + to make it possible to go on with a game at any tape + position + +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ + - new game elements + +Pre-Release Version 0.9b [4 NOV 1995] +------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -15,6 +349,6 @@ Prerelease Version 0.9b [4 NOV 95] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 95] ----------------------------------- +Pre-Release Version 0.9 [23 OCT 1995] +------------------------------------- - first (pre)release version