X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=983e51261583a16d4f955bbbfab0a423067c10c3;hb=ad15815ec04f42779d0717a6d291f93b8e847d39;hp=1e79605f975be121195df4f06cc47ae0175393d1;hpb=7891415ca10eb882506eaaa3bca720ec75723a0e;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 1e79605f..983e5126 100644 --- a/CHANGES +++ b/CHANGES @@ -1,19 +1,192 @@ -Release Version 2.1.0 [XX XXX XXXX] +Release Version 3.0.7 [?? ??? ????] ----------------------------------- - - fixed memory leak in image loading code - - added Boulderdash style "snap-pushing" (thanks to Achim Härtel) - - bug fixed that prevented walking through tubes when gravity on - - enhanced sound system (especially regarding stereo and loop sounds) - - new structured setup menu (with sob-menues for graphics and sounds) + +Release Version 3.0.6 [06 OCT 2003] +----------------------------------- + - fixed bug when initializing font graphic structure + - fixed bug with animation mode "pingpong" when using only 1 frame + - fixed bug with extended change target introduced in 3.0.5 + - fixed bug where passing over moving element doubles player speed + - fixed bug with elements continuing to move into push direction + - fixed bug with duplicated player when dropping bomb with shield on + - fixed switching bug (resetting flag when not switching but not idle) + - fixed element tokens for certain file elements with ".active" etc. + - added "switching" event for custom elements ("pressing" only once) + - added support for MP3 music for SDL version through SMPEG library + +Release Version 3.0.5 [29 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages loader code that caused crashes + - enhanced (remaining low-resolution) Supaplex graphics + - active/inactive sides configurable for custom element changes + - new movement type "move when pushed" available for custom elements + - now four envelope elements available + - font, background, animation and sound for envelope now configurable + - main menu doors opening/closing animation type now configurable + +Release Version 3.0.4 [13 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages code that caused crashes + - fixed bug in custom definition of crumbled element graphics + +Release Version 3.0.3 [08 SEP 2003] +----------------------------------- + - fixed bug (missing array boundary check) which could crash the game + - fixed problem with setting mouse cursor in SDL version in fullscreen + - fixed problem with flickering when drawing toon animations + - fixed problem with player animation when snapping and moving + - fixed several nasty bugs that may have caused crashes on some systems + - added envelope content which gets displayed when collecting envelope + - added multiple change event pages for custom elements + - added support for loading various music formats through SDL_mixer + - added music to Supaplex classic level set + +Release Version 3.0.2 [22 AUG 2003] +----------------------------------- + - fixed bug with messing up custom element properties in 3.0.0 levels + - fixed bug with choosing wrong engine version when playing tapes + - fixed bug with creating inaccessible elements at player position + - fixed bug with not finding current level artwork directory + +Release Version 3.0.1 [18 AUG 2003] +----------------------------------- + - fixed bug that caused a crash at startup under Solaris + - fixed bug that caused the DOS version not finding its files + - fixed bug with missing graphic for active red disk bomb + - added custom element property for dropping collected elements + - added another 128 custom elements for those who can't get enough + - fixed PCX files in the DOS version ("classic" graphics only) + +Release Version 3.0.0 [05 AUG 2003] +----------------------------------- + - final version bumped to 3.0.0 due to the massive changes + - graphics and sounds now completely and dynamically customizable + - custom elements now have lots of configurable properties + - advanced custom element settings for powerful, self-created elements + - fixed Supaplex gravity tubes + - fixed very nasty bug in SDL_image (and X11) PCX loading routine + - fixed some very nasty bugs in bitmap zoom routine + - fixed very nasty bug in level/artwork loading routine + - added new contributed levels and artwork from the following players: + * in the section "Contributions - 2002": + + Abby King (14 levels) + + Alan Bond (30 levels, all solvable, BD style artwork set) + + David Hutchinson (25 levels, artwork set) + + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + + Sylvan Hancock (39 levels) + * in the section "Contributions - 2003": + + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + + Edward Leuf (10 levels, all solvable, artwork set) + + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + + Gavin Davidson (47 levels) + + Jorge Jordan (17 levels) + + Rafael Gatti (17 levels) + + Randy Johannessen (17 levels) + + Richard Valvona (3 levels) + + Sam Bateman (35 levels) + - great new levels with full artwork are now available from: + + Juergen Bonhagen (with complete artwork set) + * download these levels from "http://www.jb-line.de/" + + Andreas Buschbeck (with complete artwork set) + * download these levels from "http://home.vr-web.de/~abuschbeck/" + +Pre-Release Version 2.2.0rc7 [17 JUL 2003] +------------------------------------------ + - fixed bug when picking element in the editor + - added more custom elements properties + - fixed bugs when smashing penguin + +Pre-Release Version 2.2.0rc6 [22 APR 2003] +------------------------------------------ + - fixed small font configuration directive bug + - tape recorder font slightly enhanced (now complete character set) + - added missing font configuration source file + - added updated CHANGES file ;-) + +Pre-Release Version 2.2.0rc5 [20 APR 2003] +------------------------------------------ + - added generic selectbox gadget + - added special mouse cursor for playfield while playing + - font handling now more flexible (support for ISO-Latin-1 fonts) + - font graphics adjusted accordingly + +Pre-Release Version 2.2.0rc4 [30 MAR 2003] +------------------------------------------ + - changes for menu configuration + - not officially announced pre-release version + - Emerald Mine text font now much better quality + +Pre-Release Version 2.2.0rc3 [11 FEB 2003] +------------------------------------------ + - first custom element properties + - animation configuration for dynamically defined element actions + - automatically downscaled graphics (small graphics not needed anymore) + - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics + - toon animations (and number of toons) now fully configurable + +Pre-Release Version 2.2.0rc2 [13 JAN 2003] +------------------------------------------ + - added support for stereo WAV sound files + - moving objects can now have arbitrary animation length + - new batch command for dumping level information + - added support for background images for all menu screens + - added 128 custom elements that can be decorated with own graphics + - added some example levels showing how to create custom artwork + - added new contributed levels from the following players: + + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) + +Pre-Release Version 2.2.0rc1 [31 DEC 2002] +------------------------------------------ + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + - added new contributed levels from the following players: + + Abby King (14 levels) + + Andreas Buschbeck (80 levels with complete artwork set) + + David Hutchinson (25 levels with graphics set) + + Equinox Tetrachloride (150 levels guaranteed to be solvable) + + Sylvan Hancock (39 levels) + +Release Version 2.1.1 [13 AUG 2002] +----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl and Timen van den Berg + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) + - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - - behaviour of "Escape" key in level editor now more intuitive + - bug fixed that prevented walking through tubes when gravity on + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) + - fixed memory leak in image loading code + - fixed some "solid" elements that were accidentally destructible + - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- @@ -62,7 +235,7 @@ Release Version 2.0.0 [01 JAN 2001] Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - - new Boulderdash elements for better game emulation + - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels @@ -149,7 +322,7 @@ Version 1.0 [9 APR 1997] [NOT RELEASED] there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels - from the games "Boulderdash", "Emerald Mine" and + from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder @@ -160,8 +333,8 @@ Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------ - new game elements -Prerelease Version 0.9b [4 NOV 1995] ------------------------------------- +Pre-Release Version 0.9b [4 NOV 1995] +------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -176,6 +349,6 @@ Prerelease Version 0.9b [4 NOV 1995] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 1995] ------------------------------------- +Pre-Release Version 0.9 [23 OCT 1995] +------------------------------------- - first (pre)release version