X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=983e51261583a16d4f955bbbfab0a423067c10c3;hb=a2c9a458aaa4ac568f07ecd25b19fbca3f766e6b;hp=182a8b2e24c6f222676f389edddeb4297141fc73;hpb=89a94915f3e61cb22e01622cd9cc3c1b6f4b36bb;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 182a8b2e..983e5126 100644 --- a/CHANGES +++ b/CHANGES @@ -1,6 +1,34 @@ -Release Version 3.0.4 [?? ??? ????] +Release Version 3.0.7 [?? ??? ????] ----------------------------------- +Release Version 3.0.6 [06 OCT 2003] +----------------------------------- + - fixed bug when initializing font graphic structure + - fixed bug with animation mode "pingpong" when using only 1 frame + - fixed bug with extended change target introduced in 3.0.5 + - fixed bug where passing over moving element doubles player speed + - fixed bug with elements continuing to move into push direction + - fixed bug with duplicated player when dropping bomb with shield on + - fixed switching bug (resetting flag when not switching but not idle) + - fixed element tokens for certain file elements with ".active" etc. + - added "switching" event for custom elements ("pressing" only once) + - added support for MP3 music for SDL version through SMPEG library + +Release Version 3.0.5 [29 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages loader code that caused crashes + - enhanced (remaining low-resolution) Supaplex graphics + - active/inactive sides configurable for custom element changes + - new movement type "move when pushed" available for custom elements + - now four envelope elements available + - font, background, animation and sound for envelope now configurable + - main menu doors opening/closing animation type now configurable + +Release Version 3.0.4 [13 SEP 2003] +----------------------------------- + - fixed bug in multiple config pages code that caused crashes + - fixed bug in custom definition of crumbled element graphics + Release Version 3.0.3 [08 SEP 2003] ----------------------------------- - fixed bug (missing array boundary check) which could crash the game