X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=6fc46cd638613779444f8fa578ac9216a9195365;hb=cb5fe20318d9b2c18cb82bc1f7197150cfba7bc0;hp=4cac89f6eeedc1227d630b6e9dc8632e835cd538;hpb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 4cac89f6..6fc46cd6 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,17 @@ +Release Version 2.1.0 [XX XXX XXXX] +----------------------------------- + - bug fixed that prevented walking through tubes when gravity on + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sob-menues for graphics and sounds) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - added "quick save" and "quick load" functions with shortcut key + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - behaviour of "Escape" key in level editor now more intuitive + Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" @@ -7,6 +21,11 @@ Release Version 2.0.1 [19 MAR 2002] + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files