X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=6fc46cd638613779444f8fa578ac9216a9195365;hb=cb5fe20318d9b2c18cb82bc1f7197150cfba7bc0;hp=304c14eac1bd14023aa4a40234da1836070d1581;hpb=72d9100181f212718c4cd0a6863ef3adaa8e1950;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 304c14ea..6fc46cd6 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,50 @@ +Release Version 2.1.0 [XX XXX XXXX] +----------------------------------- + - bug fixed that prevented walking through tubes when gravity on + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sob-menues for graphics and sounds) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - added "quick save" and "quick load" functions with shortcut key + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - behaviour of "Escape" key in level editor now more intuitive + +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate @@ -5,9 +52,10 @@ Release Version 2.0.0 [01 JAN 2001] - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - - fixed network playing bug (patch from web site) + - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - - fixed element description in level editor for EM doors and keys + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] -----------------------------------