X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=4cac89f6eeedc1227d630b6e9dc8632e835cd538;hb=efd0d0abb853018aa3ccc3c727b39bd7f5ba679d;hp=7a595f931f7bde970508192c405f85ace8b31fbd;hpb=4337ea074a6962a576fc0e44d61d48ebc76fa6ae;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 7a595f93..4cac89f6 100644 --- a/CHANGES +++ b/CHANGES @@ -1,10 +1,42 @@ -Version 1.5.0 -------------- +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - - fixed network playing bug (patch from web site) + - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - - fixed element description in level editor for EM doors and keys + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999] ----------------------------------- @@ -80,13 +112,13 @@ Release Version 1.2.0 [5 DEC 1998] level directory, standalone server execution and verbose execution -Release Version 1.1 [???] [NOT RELEASED] ----------------------------------------- +Version 1.1 [???] [NOT RELEASED] +-------------------------------- - new (but broken) GIF graphics loader to be independent from the XPM library and to replace all graphics by GIF files -Release Version 1.0 [9 APR 1997] [NOT RELEASED] ------------------------------------------------ +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard @@ -102,8 +134,8 @@ Release Version 1.0 [9 APR 1997] [NOT RELEASED] to make it possible to go on with a game at any tape position -Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------------------ +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ - new game elements Prerelease Version 0.9b [4 NOV 1995]