X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=304c14eac1bd14023aa4a40234da1836070d1581;hb=72d9100181f212718c4cd0a6863ef3adaa8e1950;hp=b51406b748f7c2c505b52175dfbf90514cf0f097;hpb=90155265aeb1ad295a7425df5468123d151f7512;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index b51406b7..304c14ea 100644 --- a/CHANGES +++ b/CHANGES @@ -1,6 +1,55 @@ +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL + - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler + - trying to open already busy audio device does not block the game + - fixed network playing bug (patch from web site) + - SDL version can load and play music modules + - fixed element description in level editor for EM doors and keys -Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...] --------------------------------------------------------- +Release Version 1.4.0 [27 OCT 1999] +----------------------------------- + - new Boulderdash elements for better game emulation + - new cool medium-sized crystal font + - new elements and graphics for Diamond Caves II levels + - new elements and graphics for Emerald Mine Club levels + - brushed-up (higher resolution) graphics for Supaplex elements + - special oversized Supaplex levels included + - new elements for more authentic Emerald Mine elements (doors) + - more level editor enhancements: + element list scrollbar and level number selection within editor + - lots of new levels converted from Emerald Mine Club disks, + DX-Boulderdash and Supaplex + - new levels created and contributed by players + - now over 160 level series with over 14.000 levels + - high score list now scrollable to see all 100 entries + - new 16-bit elements level format to allow more than 256 elements + - re-introduced level handicap for more challange (levels must be + solved to be able to play the next one; can be disabled in setup) + - new setup option to disable time limit for relaxed playing :-) + - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow + distributors to separate read-only (levels, graphics, sounds) + from writable (hich scores) game data + - new personal level setup files to store level handicap and + last played level for each level series + - removed some 32-bit dependent code; should be 64-bit clean now + - some little bugs fixed + +Release Version 1.3.0 [5 FEB 1999] +---------------------------------- + - strongly enhanced level editor + - new elements, graphics and levels for Supaplex style games + - completely rewritten platform independent gadget code + (buttons, scrollbars, text and number input gadgets) + - nasty sound bug fixed (showed up with Linux kernel 2.2.x) + +Release Version 1.2.0 [5 DEC 1998] +---------------------------------- + - DOS/Windows version + - new WAV sound loader (to replace the old Amiga 8SVX files) + - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server @@ -34,13 +83,13 @@ Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...] level directory, standalone server execution and verbose execution -Release Version 1.1 [NOT RELEASED] ----------------------------------- +Version 1.1 [???] [NOT RELEASED] +-------------------------------- - new (but broken) GIF graphics loader to be independent - from the XPM library and replace all graphics by GIFs. + from the XPM library and to replace all graphics by GIF files -Release Version 1.0 [9 APR 97] [NOT RELEASED] ---------------------------------------------- +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard @@ -56,8 +105,12 @@ Release Version 1.0 [9 APR 97] [NOT RELEASED] to make it possible to go on with a game at any tape position -Prerelease Version 0.9b [4 NOV 95] ----------------------------------- +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ + - new game elements + +Prerelease Version 0.9b [4 NOV 1995] +------------------------------------ - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -72,6 +125,6 @@ Prerelease Version 0.9b [4 NOV 95] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 95] ----------------------------------- +Prerelease Version 0.9 [23 OCT 1995] +------------------------------------ - first (pre)release version