X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=1f8ef0055d7bb2cc9a9524e77beb4d47f088ec79;hb=3e37435df4c77706b5820abcbc4364d37618b645;hp=600a5460e74c80576c74605ced67479317bae028;hpb=e208db9f11f66f2315ecd1254c0a08a1e525f59d;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 600a5460..1f8ef005 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,12 @@ +Release Version 2.0.1 [?? ??? 2001] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed thanks to Mihail Milushev: + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - major code redesign to maintain generic game functions in a separate @@ -5,9 +14,9 @@ Release Version 2.0.0 [01 JAN 2001] - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - - fixed network playing bug (patch from web site) + - bug in network playing code fixed (patch from web site) - SDL version can load and play music modules - - fixed element description in level editor for EM doors and keys + - bug in level editor fixed for EM doors and keys element description - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.4.0 [27 OCT 1999]