X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=1f8ef0055d7bb2cc9a9524e77beb4d47f088ec79;hb=3e37435df4c77706b5820abcbc4364d37618b645;hp=4a42a215c46cc0f2514dc53c1242eb324e18d9e9;hpb=3d97e3d9c20a984e70dae5e63e7c5069fb136c91;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 4a42a215..1f8ef005 100644 --- a/CHANGES +++ b/CHANGES @@ -1,9 +1,65 @@ +Release Version 2.0.1 [?? ??? 2001] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed thanks to Mihail Milushev: + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL + - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler + - trying to open already busy audio device does not block the game + - bug in network playing code fixed (patch from web site) + - SDL version can load and play music modules + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz + +Release Version 1.4.0 [27 OCT 1999] +----------------------------------- + - new Boulderdash elements for better game emulation + - new cool medium-sized crystal font + - new elements and graphics for Diamond Caves II levels + - new elements and graphics for Emerald Mine Club levels + - brushed-up (higher resolution) graphics for Supaplex elements + - special oversized Supaplex levels included + - new elements for more authentic Emerald Mine elements (doors) + - more level editor enhancements: + element list scrollbar and level number selection within editor + - lots of new levels converted from Emerald Mine Club disks, + DX-Boulderdash and Supaplex + - new levels created and contributed by players + - now over 160 level series with over 14.000 levels + - high score list now scrollable to see all 100 entries + - new 16-bit elements level format to allow more than 256 elements + - re-introduced level handicap for more challange (levels must be + solved to be able to play the next one; can be disabled in setup) + - new setup option to disable time limit for relaxed playing :-) + - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow + distributors to separate read-only (levels, graphics, sounds) + from writable (hich scores) game data + - new personal level setup files to store level handicap and + last played level for each level series + - removed some 32-bit dependent code; should be 64-bit clean now + - some little bugs fixed + +Release Version 1.3.0 [5 FEB 1999] +---------------------------------- + - strongly enhanced level editor + - new elements, graphics and levels for Supaplex style games + - completely rewritten platform independent gadget code + (buttons, scrollbars, text and number input gadgets) + - nasty sound bug fixed (showed up with Linux kernel 2.2.x) Release Version 1.2.0 [5 DEC 1998] --------------------------------------------------------- +---------------------------------- - DOS/Windows version - - new WAV sound loader - - new PCX graphics loader + - new WAV sound loader (to replace the old Amiga 8SVX files) + - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server @@ -37,13 +93,13 @@ Release Version 1.2.0 [5 DEC 1998] level directory, standalone server execution and verbose execution -Release Version 1.1 [???] [NOT RELEASED] ----------------------------------- +Version 1.1 [???] [NOT RELEASED] +-------------------------------- - new (but broken) GIF graphics loader to be independent - from the XPM library and replace all graphics by GIFs. + from the XPM library and to replace all graphics by GIF files -Release Version 1.0 [9 APR 1997] [NOT RELEASED] ---------------------------------------------- +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard @@ -59,12 +115,12 @@ Release Version 1.0 [9 APR 1997] [NOT RELEASED] to make it possible to go on with a game at any tape position -Prerelease Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ---------------------------------------------------- +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ - new game elements Prerelease Version 0.9b [4 NOV 1995] ----------------------------------- +------------------------------------ - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -80,5 +136,5 @@ Prerelease Version 0.9b [4 NOV 1995] Zucconi) Prerelease Version 0.9 [23 OCT 1995] ----------------------------------- +------------------------------------ - first (pre)release version