X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=1e79605f975be121195df4f06cc47ae0175393d1;hb=7891415ca10eb882506eaaa3bca720ec75723a0e;hp=ec968c99bfb655b5c730d7640a4cce7dd7474c04;hpb=20ac4856f1acb923be1793a0e9060987f15a1295;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index ec968c99..1e79605f 100644 --- a/CHANGES +++ b/CHANGES @@ -1,7 +1,52 @@ -Release Version 2.0.1 [?? ??? 2001] +Release Version 2.1.0 [XX XXX XXXX] +----------------------------------- + - fixed memory leak in image loading code + - added Boulderdash style "snap-pushing" (thanks to Achim Härtel) + - bug fixed that prevented walking through tubes when gravity on + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sob-menues for graphics and sounds) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - added "quick save" and "quick load" functions with shortcut key + - added single-step playing mode (automatic pause after each step) + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - behaviour of "Escape" key in level editor now more intuitive + +Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - - Supaplex "orange disk" emulation bug fixed thanks to Mihail Milushev + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton Release Version 2.0.0 [01 JAN 2001] -----------------------------------