X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=1c154bd5e4b17bbe1dac69a41496e0afe42488c9;hb=aed278e72703016e2729b55d8b629b7e1b31469e;hp=506f6ea90d6e68b3a59b5807bb65763a766947bf;hpb=350a8b1817f6696d4ba926e6d55ddd157e45b836;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index 506f6ea9..1c154bd5 100644 --- a/CHANGES +++ b/CHANGES @@ -1,5 +1,26 @@ -Release Version 2.1.0 [XX XXX XXXX] +Release Version 2.2.0 [?? ??? ????] ----------------------------------- + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + +Release Version 2.1.1 [13 AUG 2002] +----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files @@ -12,10 +33,17 @@ Release Version 2.1.0 [XX XXX XXXX] this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - - added Boulderdash style "snap-pushing" (thanks to Achim Härtel) + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- @@ -64,7 +92,7 @@ Release Version 2.0.0 [01 JAN 2001] Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - - new Boulderdash elements for better game emulation + - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels @@ -151,7 +179,7 @@ Version 1.0 [9 APR 1997] [NOT RELEASED] there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels - from the games "Boulderdash", "Emerald Mine" and + from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder