X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=0134d5fedc792c850432c85644d328f5e2f5b662;hb=38c26472a6e9f0f037ddfe535d3919c00772b26f;hp=df78da4d0cf2fc2ebf49ac7b0dd90d0d116e51be;hpb=bf7f1c667ad861d6cadacd0b9d6fe517be977a6e;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index df78da4d..0134d5fe 100644 --- a/CHANGES +++ b/CHANGES @@ -1,9 +1,66 @@ -Release Version 2.0.2 [XX XXX XXXX] +Pre-Release Version 2.2.0rc2 [13 JAN 2003] +------------------------------------------ + - added support for stereo WAV sound files + - moving objects can now have arbitrary animation length + - new batch command for dumping level information + - added support for background images for all menu screens + - added 128 custom elements that can be decorated with own graphics + - added some example levels showing how to create custom artwork + - added new contributed levels from the following players: + + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) + +Pre-Release Version 2.2.0rc1 [31 DEC 2002] +------------------------------------------ + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + - added new contributed levels from the following players: + + Abby King (14 levels) + + Andreas Buschbeck (80 levels with complete artwork set) + + David Hutchinson (25 levels with graphics set) + + Equinox Tetrachloride (150 levels guaranteed to be solvable) + + Sylvan Hancock (39 levels) + +Release Version 2.1.1 [13 AUG 2002] ----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl and Timen van den Berg + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) + - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sub-menues for graphics and sounds) + - added "quick save" and "quick load" functions with shortcut key + - added single-step playing mode (automatic pause after each step) + - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour + - bug fixed that prevented walking through tubes when gravity on + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) + - fixed memory leak in image loading code + - fixed some "solid" elements that were accidentally destructible + - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- @@ -52,7 +109,7 @@ Release Version 2.0.0 [01 JAN 2001] Release Version 1.4.0 [27 OCT 1999] ----------------------------------- - - new Boulderdash elements for better game emulation + - new Boulder Dash elements for better game emulation - new cool medium-sized crystal font - new elements and graphics for Diamond Caves II levels - new elements and graphics for Emerald Mine Club levels @@ -139,7 +196,7 @@ Version 1.0 [9 APR 1997] [NOT RELEASED] there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels - from the games "Boulderdash", "Emerald Mine" and + from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder @@ -150,8 +207,8 @@ Version 0.9b2 [21 NOV 1995] [NOT RELEASED] ------------------------------------------ - new game elements -Prerelease Version 0.9b [4 NOV 1995] ------------------------------------- +Pre-Release Version 0.9b [4 NOV 1995] +------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -166,6 +223,6 @@ Prerelease Version 0.9b [4 NOV 1995] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 1995] ------------------------------------- +Pre-Release Version 0.9 [23 OCT 1995] +------------------------------------- - first (pre)release version