X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=CHANGES;h=0134d5fedc792c850432c85644d328f5e2f5b662;hb=38c26472a6e9f0f037ddfe535d3919c00772b26f;hp=b4cb9a2f3f51b8ae1ad07c709049dcdb260c0760;hpb=cfd77b3698baacb01dff3853c96d0be117db1d30;p=rocksndiamonds.git diff --git a/CHANGES b/CHANGES index b4cb9a2f..0134d5fe 100644 --- a/CHANGES +++ b/CHANGES @@ -1,8 +1,153 @@ +Pre-Release Version 2.2.0rc2 [13 JAN 2003] +------------------------------------------ + - added support for stereo WAV sound files + - moving objects can now have arbitrary animation length + - new batch command for dumping level information + - added support for background images for all menu screens + - added 128 custom elements that can be decorated with own graphics + - added some example levels showing how to create custom artwork + - added new contributed levels from the following players: + + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork) -Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...] --------------------------------------------------------- - - new WAV sound loader - - new PCX graphics loader +Pre-Release Version 2.2.0rc1 [31 DEC 2002] +------------------------------------------ + - level series artwork now configurable via level series config file + - single graphics and animations can now be replaced with different + ones (independantly from default image files which may be larger) + by defining and using additional image files + - element animation length, speed and mode now freely configurable + - automatic tape playing function for game engine and level testing + - missing steel wall graphic added (thanks to Equinox Tetrachloride) + - added new contributed levels from the following players: + + Abby King (14 levels) + + Andreas Buschbeck (80 levels with complete artwork set) + + David Hutchinson (25 levels with graphics set) + + Equinox Tetrachloride (150 levels guaranteed to be solvable) + + Sylvan Hancock (39 levels) + +Release Version 2.1.1 [13 AUG 2002] +----------------------------------- + - sound bug (causing crashes) fixed (reported by Keith Peterston) + - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) + - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) + - default keys for "snap field" and "place bomb" fixed for Mac OS X + - added new contributed levels from the following players: + + Alan Bond + + Gerrit Holl and Timen van den Berg + +Release Version 2.1.0 [05 AUG 2002] +----------------------------------- + - native Mac OS X port (finally!) + - graphics, sounds and music now fully configurable + - added support for TrueColor PCX graphics files + - added support for 16 bit WAV sound files + - enhanced sound system (especially regarding stereo and loop sounds) + - new structured setup menu (with sub-menues for graphics and sounds) + - added "quick save" and "quick load" functions with shortcut key + - added single-step playing mode (automatic pause after each step) + - behaviour of "Escape" key in level editor now more intuitive + - changed default slipping behaviour of gems back to 2.0.0 style; + this is now an element property for gems in the level editor, + although existing converted levels use the new EM gems behaviour + - bug fixed that prevented walking through tubes when gravity on + - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) + - fixed memory leak in image loading code + - fixed some "solid" elements that were accidentally destructible + - fixed some tape stuff + - added new contributed levels from the following players: + + Conor Mancone + + Gavin Davidson + + Jerome Kunegis + + Rüdiger Schäfer + + Flyboy: level group "Cops and Robbers", with own graphics set + - added custom graphics set "Animal Kingdom" by Flyboy + +Release Version 2.0.1 [19 MAR 2002] +----------------------------------- + - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" + - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + + orange disk does not fall off from slippery elements + + infotrons kill electrons and snik snaks and trigger orange disks + + explosion chain reactions are now a bit slower than murphy + - behaviour of robots adjusted to make them less aggressive + (needed for quite some Emerald Mine Club levels) + - emeralds and diamonds now fall off normal, steel and growing walls, + as this is the correct behaviour in Emerald Mine; existing private + and contributed levels will still behave as before, unless saved + again (with or without modifications) from the level editor of the + current version of the game + - icon for Windows executable added + - bug when selecting default level series fixed + - new IFF style file format for level and tape files + - bug in storing amoeba content fixed + - nasty tape bugs fixed (completely reworked tape stuff) + - fullscreen mode now works with Windows (workaround for bug in SDL) + - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) + - file permissions when saving files and creating directories changed + - some small sound bugs fixed + - added new contributed levels from the following players: + + Arno Luppold + + Barak Shacked + + Ben Braithwaite + + Dominik Seichter + + Emilio Hemken + + Glenn Alexander + + Helge Hafting + + Paul Sutton + +Release Version 2.0.0 [01 JAN 2001] +----------------------------------- + - major code redesign to maintain generic game functions in a separate + library and make it easier to port the game to new targets like SDL + - can be compiled with SDL library to build native Windows version + - DOS and Windows versions can be compiled with gcc cross-compiler + - trying to open already busy audio device does not block the game + - bug in network playing code fixed (patch from web site) + - SDL version can load and play music modules + - bug in level editor fixed for EM doors and keys element description + - sound sample frequency raised from 8 kHz to 22 kHz + +Release Version 1.4.0 [27 OCT 1999] +----------------------------------- + - new Boulder Dash elements for better game emulation + - new cool medium-sized crystal font + - new elements and graphics for Diamond Caves II levels + - new elements and graphics for Emerald Mine Club levels + - brushed-up (higher resolution) graphics for Supaplex elements + - special oversized Supaplex levels included + - new elements for more authentic Emerald Mine elements (doors) + - more level editor enhancements: + element list scrollbar and level number selection within editor + - lots of new levels converted from Emerald Mine Club disks, + DX-Boulderdash and Supaplex + - new levels created and contributed by players + - now over 160 level series with over 14.000 levels + - high score list now scrollable to see all 100 entries + - new 16-bit elements level format to allow more than 256 elements + - re-introduced level handicap for more challange (levels must be + solved to be able to play the next one; can be disabled in setup) + - new setup option to disable time limit for relaxed playing :-) + - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow + distributors to separate read-only (levels, graphics, sounds) + from writable (hich scores) game data + - new personal level setup files to store level handicap and + last played level for each level series + - removed some 32-bit dependent code; should be 64-bit clean now + - some little bugs fixed + +Release Version 1.3.0 [5 FEB 1999] +---------------------------------- + - strongly enhanced level editor + - new elements, graphics and levels for Supaplex style games + - completely rewritten platform independent gadget code + (buttons, scrollbars, text and number input gadgets) + - nasty sound bug fixed (showed up with Linux kernel 2.2.x) + +Release Version 1.2.0 [5 DEC 1998] +---------------------------------- + - DOS/Windows version + - new WAV sound loader (to replace the old Amiga 8SVX files) + - new PCX graphics loader (to avoid GIF license problems) - network multiplayer games with upto four players - no separate network server needed; each client can fork a network server at startup if there's no server @@ -36,13 +181,13 @@ Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...] level directory, standalone server execution and verbose execution -Release Version 1.1 [NOT RELEASED] ----------------------------------- +Version 1.1 [???] [NOT RELEASED] +-------------------------------- - new (but broken) GIF graphics loader to be independent - from the XPM library and replace all graphics by GIFs. + from the XPM library and to replace all graphics by GIF files -Release Version 1.0 [9 APR 97] [NOT RELEASED] ---------------------------------------------- +Version 1.0 [9 APR 1997] [NOT RELEASED] +--------------------------------------- - the game now contains many really playable levels, not only a few levels for testing - the game is now even better playable by keyboard @@ -51,15 +196,19 @@ Release Version 1.0 [9 APR 97] [NOT RELEASED] there are diagonal directions with keyboard playing and the fire buttons are mapped to the shift keys) - a lot of new elements for better emulation of levels - from the games "Boulderdash", "Emerald Mine" and + from the games "Boulder Dash", "Emerald Mine" and "Sokoban". New elements to build "Dynablaster" style levels. - enhanced functionality of the level tape recorder to make it possible to go on with a game at any tape position -Prerelease Version 0.9b [4 NOV 95] ----------------------------------- +Version 0.9b2 [21 NOV 1995] [NOT RELEASED] +------------------------------------------ + - new game elements + +Pre-Release Version 0.9b [4 NOV 1995] +------------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than @@ -74,6 +223,6 @@ Prerelease Version 0.9b [4 NOV 95] - FreeBSD sound and joystick support (thanks to Jean-Marc Zucconi) -Prerelease Version 0.9 [23 OCT 95] ----------------------------------- +Pre-Release Version 0.9 [23 OCT 1995] +------------------------------------- - first (pre)release version