X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Ftools.c;h=4fed1cd982a7223367deaee0ce8e1b2c26cb6327;hb=7ffc20bb526bb0fe79bfbf206cb5b76cb3c9f052;hp=ec52e93e56816447bdf7d8d31c162c231f47f448;hpb=949bbaa0c6aab4490c27d6af317e0fd88bbb71e8;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index ec52e93e..4fed1cd9 100644 --- a/src/tools.c +++ b/src/tools.c @@ -3504,9 +3504,85 @@ static void DrawPreviewLevelExt(boolean restart) } } +void DrawPreviewPlayers() +{ + if (game_status != GAME_MODE_MAIN) + return; + + if (!network.enabled && !setup.team_mode) + return; + + boolean player_found[MAX_PLAYERS]; + int num_players = 0; + int i, x, y; + + for (i = 0; i < MAX_PLAYERS; i++) + player_found[i] = FALSE; + + /* check which players can be found in the level (simple approach) */ + for (x = 0; x < lev_fieldx; x++) + { + for (y = 0; y < lev_fieldy; y++) + { + int element = level.field[x][y]; + + if (ELEM_IS_PLAYER(element)) + { + int player_nr = GET_PLAYER_NR(element); + + player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1); + + if (!player_found[player_nr]) + num_players++; + + player_found[player_nr] = TRUE; + } + } + } + + struct TextPosInfo *pos = &menu.main.preview_players; + int tile_size = pos->tile_size; + int border_size = pos->border_size; + int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size); + int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0); + int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw); + int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw); + int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size; + int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size; + int all_players_width = (num_players - 1) * player_xoffset + tile_size; + int all_players_height = (num_players - 1) * player_yoffset + tile_size; + int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align); + int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign); + int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align); + int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign); + + /* clear area in which the players will be drawn */ + ClearRectangleOnBackground(drawto, max_xpos, max_ypos, + max_players_width, max_players_height); + + /* only draw players if level is suited for team mode */ + if (num_players < 2) + return; + + /* draw all players that were found in the level */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (player_found[i]) + { + int graphic = el2img(EL_PLAYER_1 + i); + + DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size); + + xpos += player_xoffset; + ypos += player_yoffset; + } + } +} + void DrawPreviewLevelInitial() { DrawPreviewLevelExt(TRUE); + DrawPreviewPlayers(); } void DrawPreviewLevelAnimation()