X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscreens.c;h=d1b80e26eddf43d8ec759c59adbeba7eaffc38ec;hb=66cc4e788ac58eda6f23f807e2906178a0a1a61c;hp=6ee974e01917746dfe3407a7e7e9d49ae11ea5d4;hpb=7144673ff1fabd59d009c1c2a9aa8950942c86b7;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 6ee974e0..d1b80e26 100644 --- a/src/screens.c +++ b/src/screens.c @@ -2178,10 +2178,10 @@ static void changeSetupValue(int, int, int); void HandleMenuScreen(int mx, int my, int dx, int dy, int button, int mode, int num_page_entries, int max_page_entries) { - static int game_status_last; - static int num_page_entries_last[NUM_SPECIAL_GFX_ARGS]; + static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; + int *num_page_entries_last = num_page_entries_all_last[game_status]; int *choice_store = choice_stores[game_status]; int *first_entry_store = first_entry_stores[game_status]; int choice = choice_store[mode]; /* starts with 0 */ @@ -2198,18 +2198,15 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, // check if number of menu page entries has changed (may happen by change // of custom artwork definition value for 'list_size' for this menu screen) // (in this case, the last menu position most probably has to be corrected) - if (game_status != game_status_last && - num_page_entries != num_page_entries_last[game_status]) + if (num_page_entries != num_page_entries_last[mode]) { - for (i = 0; i < MAX_MENU_MODES; i++) - choice_store[i] = first_entry_store[i] = 0; + choice_store[mode] = first_entry_store[mode] = 0; choice = first_entry = 0; y = y_old = 0; - } - game_status_last = game_status; - num_page_entries_last[game_status] = num_page_entries; + num_page_entries_last[mode] = num_page_entries; + } /* advance to first valid menu entry */ while (choice < num_page_entries && @@ -5289,6 +5286,7 @@ static struct TokenInfo setup_info_game[] = #endif { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" }, { TYPE_STRING, &snapshot_mode_text, "" }, + { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" },