X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscreens.c;h=d1629867c96a2668cb0f1f282e4c54ab04c64936;hb=77eea34405c119f20f461acae08cd77ec5c21dd6;hp=c82f2a962d6d5463c2d85565ac4d90dddf276286;hpb=94a1798d87daf68e97fa0968f7b08109868020ab;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index c82f2a96..d1629867 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1630,9 +1630,8 @@ void DrawMainMenu(void) return; } - // leveldir_current may be invalid (level group, parent link) - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + // leveldir_current may be invalid (level group, parent link, node copy) + leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); if (leveldir_current != leveldir_last_valid) { @@ -2166,6 +2165,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + // restore level set if chosen from "last played level set" menu + RestoreLastPlayedLevels(&leveldir_current); + if (setup.internal.choose_from_top_leveldir) gotoTopLevelDir(); @@ -4856,6 +4858,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } + else if (game_status == GAME_MODE_LEVELS) + { + // store level set if chosen from "last played level set" menu + StoreLastPlayedLevels(leveldir_current); + } else if (game_status == GAME_MODE_NAMES) { if (mx >= sx1_edit_name && mx <= sx2_edit_name) @@ -5103,10 +5110,10 @@ static void drawHallOfFameList(int level_nr, int first_entry, for (j = 0; j < num_dots; j++) DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); - if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) - DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2); - DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + DrawText(mSX + dx3, sy, int2str(scores.entry[entry].score, 5), font_nr4); } redraw_mask |= REDRAW_FIELD;