X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fnetwork.c;h=914f4971b2fdf9686d572d0aafb31bb1ebc2deaf;hb=1c636a51bb573815d24a27dcc20b3283d89d1b8b;hp=5511d176a1b9a9264c0e9b9db35fec4efe0a39f2;hpb=bc1e7fc2edb32a410dfa7cf098933010d5014761;p=rocksndiamonds.git diff --git a/src/network.c b/src/network.c index 5511d176..914f4971 100644 --- a/src/network.c +++ b/src/network.c @@ -100,7 +100,7 @@ char *getNetworkPlayerName(int player_nr) else if (player_nr == first_player.nr) return("you"); else - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) if (player->nr == player_nr && player->name && strlen(player->name)) return(player->name); @@ -173,7 +173,7 @@ boolean ConnectToServer(char *hostname, int port) StartNetworkServer(port); /* wait for server to start up and try connecting several times */ - for (i=0; i<6; i++) + for (i = 0; i < 6; i++) { Delay(500); /* wait 500 ms == 0.5 seconds */ close(sfd); @@ -300,7 +300,7 @@ static void Handle_OP_YOUR_NUMBER() } if (first_player.nr > MAX_PLAYERS) - Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS); + Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS); Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr); } @@ -378,7 +378,7 @@ static void Handle_OP_PLAYER_CONNECTED() printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr); Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr); - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) { if (player->nr == new_client_nr) Error(ERR_EXIT, "multiplayer server sent duplicate player id"); @@ -405,7 +405,7 @@ static void Handle_OP_PLAYER_DISCONNECTED() Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected", player_nr, getNetworkPlayerName(buffer[0])); - for (player=&first_player; player; player=player->next) + for (player = &first_player; player; player = player->next) if (player->next == player_disconnected) player->next = player_disconnected->next; free(player_disconnected); @@ -506,7 +506,7 @@ static void Handle_OP_MOVE_PLAYER(unsigned int len) } /* copy valid player actions */ - for (i=0; i