X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=c26e1a259b52f2a5acc9e1e049544137a7c57fbf;hb=f01bf775110c477482734c49edcc695c26d04800;hp=cdfd00cc8999f852b59e8f1d9cdd6cd97aa0469d;hpb=d14ff3d04c44d90b4dc151fd7774946e20da0152;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index cdfd00cc..c26e1a25 100644 --- a/src/main.h +++ b/src/main.h @@ -667,6 +667,18 @@ #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ element_info[e].gfx_element : e) +#if 1 +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#else +#define TILE_GFX_ELEMENT(x, y) \ + GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ + Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) +#endif + /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */ /* (solution: add separate "use sound of element" to level file and editor) */ #if 0 @@ -1058,8 +1070,8 @@ #define EL_EM_GATE_3_GRAY 252 #define EL_EM_GATE_4_GRAY 253 -#define EL_UNUSED_254 254 -#define EL_UNUSED_255 255 +#define EL_EM_DYNAMITE 254 +#define EL_EM_DYNAMITE_ACTIVE 255 #define EL_PEARL 256 #define EL_CRYSTAL 257 @@ -1475,7 +1487,7 @@ #define ACTION_TURNING_FROM_DOWN 46 #define ACTION_SMASHED_BY_ROCK 47 #define ACTION_SMASHED_BY_SPRING 48 -#define ACTION_SLURPING 49 +#define ACTION_EATING 49 #define ACTION_TWINKLING 50 #define ACTION_SPLASHING 51 #define ACTION_PAGE_1 52 @@ -2079,6 +2091,10 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + + /* values for special game control */ + int centered_player_nr; + int centered_player_nr_next; }; struct GlobalInfo