X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=892c7899a93b77d140feaf70f3b9dcfff113a7ae;hb=6df84aae03094174b7418a8c1cce7657d3378d59;hp=11588dd9aa019b29121e5ce994d18e368713dff3;hpb=667288cc3f60989bfc84ac50bb69dae0c7bb5b22;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 11588dd9..892c7899 100644 --- a/src/main.h +++ b/src/main.h @@ -768,6 +768,7 @@ extern int num_bg_loops; #define EL_SIEB_TOT 304 #define EL_SIEB2_TOT 305 #define EL_AUSGANG_ACT 306 +#define EL_SP_TERMINAL_ACTIVE 307 /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 400 @@ -1012,46 +1013,46 @@ extern int num_bg_loops; #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8) /* graphics from "RocksMore" */ -#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 0) -#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 1) -#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 2) -#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 3) -#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 4) -#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 5) -#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 6) -#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PRE_LINE + 7) -#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 0) -#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 1) -#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 2) -#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 3) -#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 4) -#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 5) -#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 6) -#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PRE_LINE + 7) -#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 0) -#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 1) -#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 2) -#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 3) -#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 4) -#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 5) -#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 6) -#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PRE_LINE + 7) -#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 0) -#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 1) -#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 2) -#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 3) -#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 4) -#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 5) -#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 6) -#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PRE_LINE + 7) -#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 0) -#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 1) -#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 2) -#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 3) -#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 4) -#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 5) -#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 6) -#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PRE_LINE + 7) +#define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0) +#define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1) +#define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2) +#define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3) +#define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4) +#define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5) +#define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6) +#define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7) +#define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0) +#define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1) +#define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2) +#define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3) +#define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4) +#define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5) +#define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6) +#define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7) +#define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0) +#define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1) +#define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2) +#define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3) +#define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4) +#define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5) +#define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6) +#define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7) +#define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0) +#define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1) +#define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2) +#define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3) +#define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4) +#define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5) +#define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6) +#define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7) +#define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0) +#define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1) +#define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2) +#define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3) +#define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4) +#define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5) +#define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6) +#define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7) /* graphics from "RocksFont" */ #define GFX_CHAR_START (GFX_START_ROCKSFONT)