X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=506fecb570fa0e10e140349b6e14a3286df218ac;hb=90a176e848f9a21c6352c8b9aba303441fcfc27a;hp=009736ffc4224aa68666f655eb8b7a4c89cbc108;hpb=005e27dc77775cbda39afc1daabc8d5f6011f575;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index 009736ff..506fecb5 100644 --- a/src/main.h +++ b/src/main.h @@ -1382,7 +1382,6 @@ struct PlayerInfo boolean block_last_field; int block_delay; - int block_delay_value; boolean can_fall_into_acid; @@ -1512,13 +1511,16 @@ struct LevelInfo boolean double_speed; boolean initial_gravity; boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ - boolean block_last_field; /* player blocks previous field while moving */ - boolean sp_block_last_field; /* player blocks previous field while moving */ boolean use_spring_bug; /* for compatibility with old levels */ boolean instant_relocation; /* no visual delay when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean block_last_field; /* player blocks previous field while moving */ + boolean sp_block_last_field; /* player blocks previous field while moving */ + int block_delay; /* delay for blocking previous field */ + int sp_block_delay; /* delay for blocking previous field */ + /* ('int' instead of 'boolean' because used as selectbox value in editor) */ int use_step_counter; /* count steps instead of seconds for level */