X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmain.h;h=239e6afbe7a5f632c7036473975ab8f8ba36e9d1;hb=85279bc51ad11bce89beae5b0e02f1faec520afa;hp=daec39628177c7ff68fd91a62a063bbb64094595;hpb=6c54b168b94ebbd1fb1b44ce7bbfc671d3326cb4;p=rocksndiamonds.git diff --git a/src/main.h b/src/main.h index daec3962..239e6afb 100644 --- a/src/main.h +++ b/src/main.h @@ -68,21 +68,21 @@ #define EP_DONT_TOUCH 4 #define EP_INDESTRUCTIBLE 5 #define EP_SLIPPERY 6 -#define EP_CAN_EXPLODE_BY_FIRE 7 +#define EP_CAN_CHANGE 7 #define EP_CAN_MOVE 8 #define EP_CAN_FALL 9 -#define EP_CAN_SMASH 10 -#define EP_WALKABLE_OVER 11 -#define EP_WALKABLE_INSIDE 12 -#define EP_WALKABLE_UNDER 13 -#define EP_PASSABLE_OVER 14 -#define EP_PASSABLE_INSIDE 15 -#define EP_PASSABLE_UNDER 16 -#define EP_CHANGEABLE 17 -#define EP_CAN_EXPLODE_SMASHED 18 -#define EP_CAN_EXPLODE_IMPACT 19 -#define EP_UNUSED_20 20 -#define EP_UNUSED_21 21 +#define EP_CAN_SMASH_FRIENDS 10 +#define EP_CAN_SMASH_ENEMIES 11 +#define EP_CAN_SMASH_EXPLOSIVES 12 +#define EP_CAN_EXPLODE_BY_FIRE 13 +#define EP_CAN_EXPLODE_SMASHED 14 +#define EP_CAN_EXPLODE_IMPACT 15 +#define EP_WALKABLE_OVER 16 +#define EP_WALKABLE_INSIDE 17 +#define EP_WALKABLE_UNDER 18 +#define EP_PASSABLE_OVER 19 +#define EP_PASSABLE_INSIDE 20 +#define EP_PASSABLE_UNDER 21 #define EP_UNUSED_22 22 #define EP_UNUSED_23 23 #define EP_PUSHABLE 24 @@ -130,13 +130,15 @@ #define EP_SOLID_FOR_PUSHING 58 #define EP_DRAGONFIRE_PROOF 59 #define EP_EXPLOSION_PROOF 60 +#define EP_CAN_SMASH 61 +#define EP_CAN_EXPLODE 62 /* values for internal purpose only (level editor) */ -#define EP_EXPLODE_RESULT 61 -#define EP_WALK_TO_OBJECT 62 -#define EP_DEADLY 63 +#define EP_EXPLODE_RESULT 63 +#define EP_WALK_TO_OBJECT 64 +#define EP_DEADLY 65 -#define NUM_ELEMENT_PROPERTIES 64 +#define NUM_ELEMENT_PROPERTIES 66 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) #define EP_BITFIELD_BASE 0 @@ -182,17 +184,21 @@ #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE) #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) -#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE) +#define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE) #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL) -#define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) +#define CAN_SMASH_FRIENDS(e) HAS_PROPERTY(e, EP_CAN_SMASH_FRIENDS) +#define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES) +#define CAN_SMASH_EXPLOSIVES(e) HAS_PROPERTY(e, EP_CAN_SMASH_EXPLOSIVES) +#define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE) +#define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED) +#define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT) #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER) #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE) #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER) #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER) #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE) #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER) -#define IS_CHANGEABLE(e) HAS_PROPERTY(e, EP_CHANGEABLE) #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE) /* macros for special configurable properties */ @@ -238,7 +244,10 @@ #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING) #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF) #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF) +#define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) +#define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) +/* special macros used in game engine */ #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ (e) <= EL_CUSTOM_END) @@ -1180,11 +1189,7 @@ struct ElementInfo int move_pattern; /* direction movable element moves to */ int move_direction_initial; /* initial direction element moves to */ - - int consistency; /* only for level editor; not stored */ - int walk_to_action; /* only for level editor; not stored */ - int deadliness; /* only for level editor; not stored */ - int walkable_layer; /* only for level editor; not stored */ + int move_stepsize; /* step size element moves with */ int content[3][3]; /* new elements after explosion */