X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Ftoons.c;h=b60ebe38a58b679bb5245cfe99f38480c30ccd65;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hp=300ae70bf3da93d4f8505d87896424cc7bc3ae13;hpb=041e5e848c15b4a07020a6d9fe392fcda53d72a8;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 300ae70b..b60ebe38 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* toons.c * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// toons.c +// ============================================================================ #include "toons.h" #include "misc.h" @@ -186,13 +184,13 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, boolean AnimateToon(int toon_nr, boolean restart) { - static unsigned long animation_frame_counter = 0; + static unsigned int animation_frame_counter = 0; static int pos_x = 0, pos_y = 0; static int delta_x = 0, delta_y = 0; static int frame = 0; static boolean horiz_move, vert_move; - static unsigned long anim_delay = 0; - static unsigned long anim_delay_value = 0; + static unsigned int anim_delay = 0; + static unsigned int anim_delay_value = 0; static int width,height; static int pad_x,pad_y; static int cut_x,cut_y; @@ -342,8 +340,8 @@ boolean AnimateToon(int toon_nr, boolean restart) void HandleAnimation(int mode) { - static unsigned long animstart_delay = -1; - static unsigned long animstart_delay_value = 0; + static unsigned int animstart_delay = -1; + static unsigned int animstart_delay_value = 0; static boolean anim_running = FALSE; static boolean anim_restart = TRUE; static boolean reset_delay = TRUE;