X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Ftoons.c;h=8d0a8ba53a57d515fcecac5b469f5a621c40ec4d;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hp=264cda431781b41a8d5eb34ccc3b344addcf1e4f;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3;p=rocksndiamonds.git diff --git a/src/libgame/toons.c b/src/libgame/toons.c index 264cda43..8d0a8ba5 100644 --- a/src/libgame/toons.c +++ b/src/libgame/toons.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* toons.c * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// toons.c +// ============================================================================ #include "toons.h" #include "misc.h" @@ -129,25 +127,8 @@ void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, int pad_dest_y = dest_y - pad_y; int pad_width = width + 2 * pad_x; int pad_height = height + 2 * pad_y; -#if 1 int buffer_x = 0; int buffer_y = 0; -#else - int buffer_x = DOOR_GFX_PAGEX3; - int buffer_y = DOOR_GFX_PAGEY1; -#endif - -#if 0 - printf("::: (%d, %d), (%d, %d), (%d, %d), (%d, %d) -> (%d, %d), (%d, %d), (%d, %d)\n", - src_x, src_y, - width, height, - dest_x, dest_y, - pad_x, pad_y, - - pad_dest_x, pad_dest_y, - pad_width, pad_height, - buffer_x, buffer_y); -#endif /* correct values to avoid off-screen blitting (start position) */ if (pad_dest_x < screen_info.startx) @@ -376,11 +357,9 @@ void HandleAnimation(int mode) case ANIM_STOP: if (anim_running) { -#if 1 redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); screen_info.update_function(); -#endif anim_running = FALSE; }