X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsystem.h;h=5050c72675af29cfb669f875e7c2fa192cd9f77f;hb=2d33cabb4017e5e4c2c4678db762b41d5ca9ea85;hp=04d97974f907963090f2e482b949c5b4bf49be4c;hpb=14d7691c65ca4a466ce9b9448153e8fbe8351a81;p=rocksndiamonds.git diff --git a/src/libgame/system.h b/src/libgame/system.h index 04d97974..5050c726 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -729,6 +729,8 @@ struct VideoSystemInfo boolean window_scaling_available; int window_scaling_percent; char *window_scaling_quality; + + boolean initialized; }; struct AudioSystemInfo @@ -788,6 +790,8 @@ struct GfxInfo int draw_deactivation_mask; int draw_background_mask; + boolean drawing_area_changed; + Bitmap *field_save_buffer; Bitmap *background_bitmap; @@ -811,6 +815,8 @@ struct GfxInfo int anim_random_frame; void (*draw_busy_anim_function)(void); + + int cursor_mode; }; struct JoystickInfo @@ -1202,13 +1208,15 @@ struct DoorPartPosInfo struct TextPosInfo { int x, y; + int xoffset; /* special case for tape date and time */ + int xoffset2; /* special case for tape date */ int width, height; int align, valign; - int size; + int size; /* also used for suffix ".digits" */ int font, font_alt; boolean draw_masked; boolean draw_player; /* special case for network player buttons */ - int sort_priority; + int sort_priority; /* also used for suffix ".draw_order" */ int id; }; @@ -1279,6 +1287,7 @@ void InitGfxScrollbufferInfo(int, int); void InitGfxClipRegion(boolean, int, int, int, int); void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)); void InitGfxCustomArtworkInfo(); +void InitGfxOtherSettings(); void SetDrawDeactivationMask(int); void SetDrawBackgroundMask(int); void SetWindowBackgroundBitmap(Bitmap *); @@ -1303,6 +1312,7 @@ void ClearRectangle(Bitmap *, int, int, int, int); void ClearRectangleOnBackground(Bitmap *, int, int, int, int); void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); boolean DrawingOnBackground(int, int); +boolean DrawingAreaChanged(); void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int); void DrawSimpleBlackLine(Bitmap *, int, int, int, int); void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);