X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsystem.c;h=c0448a8e0d14e1d64c8deb694ca4b3e2f685fba5;hb=f7704e2d22e9499efe6380e0c916c2bd4918e4be;hp=38e341b06c90e38ecbb41cf7a2616e9670f3b459;hpb=06234ebe7668425f2bc05b3323fae921ac3fecff;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 38e341b0..c0448a8e 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -457,13 +457,15 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, dst_x, dst_y, BLIT_OPAQUE); } -void FadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay, - int post_delay) +void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, + int fade_mode, int fade_delay, int post_delay) { #if defined(TARGET_SDL) - SDLFadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay); + SDLFadeRectangle(bitmap_cross, x, y, width, height, + fade_mode, fade_delay, post_delay); #else - X11FadeScreen(bitmap_cross, fade_mode, fade_delay, post_delay); + X11FadeRectangle(bitmap_cross, x, y, width, height, + fade_mode, fade_delay, post_delay); #endif }