X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsystem.c;h=0e7169f4d79c4eb4a339f2c22a63dc920684813c;hb=f7fcf0207e03bea13618e718f522c15d9120460c;hp=595daad7bd3fc148b43b0035fd8bc49b50d51f75;hpb=2176d1de29652bc9e8db1baa283fdc1c4e99e674;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 595daad7..0e7169f4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -50,6 +50,7 @@ DrawBuffer *drawto = NULL; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; +int wheel_steps = DEFAULT_WHEEL_STEPS; #if defined(TARGET_SDL2) boolean keyrepeat_status = TRUE; #endif @@ -201,22 +202,26 @@ void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize) void InitGfxWindowInfo(int win_xsize, int win_ysize) { - gfx.win_xsize = win_xsize; - gfx.win_ysize = win_ysize; - - gfx.background_bitmap_mask = REDRAW_NONE; - - ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + if (win_xsize != gfx.win_xsize || win_ysize != gfx.win_ysize) + { + ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize); #if defined(TARGET_SDL2) - ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.final_screen_bitmap, win_xsize, win_ysize); #endif - ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize, DEFAULT_DEPTH); - ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize, DEFAULT_DEPTH); + ReCreateBitmap(&gfx.fade_bitmap_backup, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_source, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_target, win_xsize, win_ysize); + ReCreateBitmap(&gfx.fade_bitmap_black, win_xsize, win_ysize); + + ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + } - ClearRectangle(gfx.fade_bitmap_black, 0, 0, win_xsize, win_ysize); + gfx.win_xsize = win_xsize; + gfx.win_ysize = win_ysize; + + gfx.background_bitmap_mask = REDRAW_NONE; } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) @@ -241,7 +246,7 @@ void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void)) gfx.draw_busy_anim_function = draw_busy_anim_function; } -void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int)) +void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int)) { gfx.draw_global_anim_function = draw_global_anim_function; } @@ -378,6 +383,9 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.window_scaling_available = WINDOW_SCALING_STATUS; + video.frame_delay = 0; + video.frame_delay_value = GAME_FRAME_DELAY; + SDLInitVideoBuffer(fullscreen); video.initialized = TRUE; @@ -437,9 +445,9 @@ Bitmap *CreateBitmap(int width, int height, int depth) return new_bitmap; } -void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) +void ReCreateBitmap(Bitmap **bitmap, int width, int height) { - Bitmap *new_bitmap = CreateBitmap(width, height, depth); + Bitmap *new_bitmap = CreateBitmap(width, height, DEFAULT_DEPTH); if (*bitmap == NULL) { @@ -667,7 +675,7 @@ void BlitBitmapTiled(Bitmap *src_bitmap, Bitmap *dst_bitmap, } } -void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, +void FadeRectangle(int x, int y, int width, int height, int fade_mode, int fade_delay, int post_delay, void (*draw_border_function)(void)) { @@ -675,7 +683,7 @@ void FadeRectangle(Bitmap *bitmap_cross, int x, int y, int width, int height, if (!InClippedRectangle(backbuffer, &x, &y, &width, &height, TRUE)) return; - SDLFadeRectangle(bitmap_cross, x, y, width, height, + SDLFadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); } @@ -885,6 +893,16 @@ boolean SetVideoMode(boolean fullscreen) return SDLSetVideoMode(fullscreen); } +void SetVideoFrameDelay(unsigned int frame_delay_value) +{ + video.frame_delay_value = frame_delay_value; +} + +unsigned int GetVideoFrameDelay() +{ + return video.frame_delay_value; +} + boolean ChangeVideoModeIfNeeded(boolean fullscreen) { if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)|| @@ -959,13 +977,6 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) free(new_bitmap); } -Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) -{ - Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); - - return dst_bitmap; -} - static void SetMaskedBitmapSurface(Bitmap *bitmap) { if (bitmap == NULL) @@ -985,6 +996,15 @@ static void SetMaskedBitmapSurface(Bitmap *bitmap) SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0); } +static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) +{ + Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); + + SetMaskedBitmapSurface(dst_bitmap); + + return dst_bitmap; +} + void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) { if (bitmaps[IMG_BITMAP_CUSTOM]) @@ -1009,8 +1029,6 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new; bitmaps[IMG_BITMAP_GAME] = bitmap_new; - - SetMaskedBitmapSurface(bitmap_new); } static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, @@ -1178,12 +1196,6 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; } - // create corresponding bitmaps for masked blitting - for (i = 0; i < NUM_IMG_BITMAPS; i++) - if (bitmaps[i] != NULL && - bitmaps[i] != old_bitmap) - SetMaskedBitmapSurface(bitmaps[i]); - UPDATE_BUSY_STATE(); print_timestamp_done("CreateScaledBitmaps");