X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsound.c;h=61644cda859874bddb68ce813da558ddb0174aa6;hb=884db54d739f5838243315f390d28634cb99a7d9;hp=20a1978ee4465d7e108d96c84a90a2cc8bacb9ec;hpb=19db00ff98326cb4b92cea42080d7094e0842243;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 20a1978e..61644cda 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -27,6 +27,7 @@ static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; +static char **sound_name; /* ========================================================================= */ @@ -70,6 +71,10 @@ static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(SoundInfo *); + #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { @@ -277,12 +282,18 @@ void SoundServer(void) if (snd_ctrl.reload_sounds) { artwork.sounds_set_current = set_name; + ReloadCustomSounds(); +#if 0 audio.func_reload_sounds(); +#endif } else { artwork.music_set_current = set_name; + ReloadCustomMusic(); +#if 0 audio.func_reload_music(); +#endif } free(set_name); @@ -357,8 +368,6 @@ void SoundServer(void) select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, &delay) < 1) { - void *sample_ptr; - int sample_size; int max_sample_size; int fragment_size = afmt.fragment_size; int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); @@ -374,66 +383,52 @@ void SoundServer(void) for(i=0; idata_len * sizeof(short)); - - for (i=0; idata_len; i++) - data_ptr[i] = ((short)(((byte *)snd_info->data_ptr)[i] ^ 0x80)) << 8; - - free(snd_info->data_ptr); - snd_info->data_ptr = data_ptr; - - snd_info->format = AUDIO_FORMAT_S16; - } - else - { - snd_info->format = AUDIO_FORMAT_U8; - } + snd_info->format = AUDIO_FORMAT_U8; #endif /* PLATFORM_UNIX */ @@ -1237,22 +1218,37 @@ static SoundInfo *Load_WAV(char *filename) return snd_info; } -SoundInfo *LoadCustomSound(char *basename) +static void LoadCustomSound(SoundInfo **snd_info, char *basename) { char *filename = getCustomSoundFilename(basename); - if (filename == NULL) + if (filename == NULL) /* (should never happen) */ { Error(ERR_WARN, "cannot find sound file '%s'", basename); - return FALSE; + return; + } + + if (*snd_info && strcmp(filename, (*snd_info)->source_filename) == 0) + { + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + + return; } - return Load_WAV(filename); + if (*snd_info) + FreeSound(*snd_info); + + *snd_info = Load_WAV(filename); } -void InitSoundList(int num_list_entries) +void InitSoundList(char *sound_name_list[], int num_list_entries) { - Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + + sound_name = sound_name_list; num_sounds = num_list_entries; } @@ -1261,10 +1257,7 @@ void LoadSoundToList(char *basename, int list_pos) if (Sound == NULL || list_pos >= num_sounds) return; - if (Sound[list_pos]) - FreeSound(Sound[list_pos]); - - Sound[list_pos] = LoadCustomSound(basename); + LoadCustomSound(&Sound[list_pos], basename); } static MusicInfo *Load_MOD(char *filename) @@ -1541,6 +1534,31 @@ void StopSoundExt(int nr, int method) #endif } +static void ReloadCustomSounds() +{ + int i; + +#if 1 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + + for(i=0; i