X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsetup.h;h=38a732f475ec74ac68a1524c27f1919ba2d0a634;hb=3915df993ef01086469a8a7f575b2525e9887f65;hp=690a377926cfb747af3283425dd42d32d8324394;hpb=9151b056647ea2d66aa9836ac8051f58fd43bc2c;p=rocksndiamonds.git diff --git a/src/libgame/setup.h b/src/libgame/setup.h index 690a3779..38a732f4 100644 --- a/src/libgame/setup.h +++ b/src/libgame/setup.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // setup.h // ============================================================================ @@ -267,7 +267,7 @@ boolean validLevelSeries(TreeInfo *); TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *); TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *); int numTreeInfoInGroup(TreeInfo *); -int posTreeInfo(TreeInfo *); +int getPosFromTreeInfo(TreeInfo *); TreeInfo *getTreeInfoFromPos(TreeInfo *, int); TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *); void dumpTreeInfo(TreeInfo *, int); @@ -280,6 +280,7 @@ void freeTreeInfo(TreeInfo *); char *getHomeDir(void); char *getCommonDataDir(void); char *getPersonalDataDir(void); +char *getMainUserGameDataDir(void); char *getUserGameDataDir(void); char *getSetupDir(void); char *getLevelDirFromTreeInfo(TreeInfo *); @@ -289,6 +290,7 @@ char *getCurrentLevelDir(void); char *getNewUserLevelSubdir(void); void createDirectory(char *, char *, int); +void InitMainUserDataDirectory(void); void InitUserDataDirectory(void); void SetFilePermissions(char *, int); @@ -326,6 +328,9 @@ char *ExtractZipFileIntoDirectory(char *, char *, int); boolean AdjustGraphicsForEMC(void); boolean AdjustSoundsForEMC(void); +void SetCurrentArtwork(int); +void ChangeCurrentArtworkIfNeeded(int); + void LoadLevelInfo(void); void LoadArtworkInfo(void); void LoadLevelArtworkInfo(void); @@ -351,4 +356,7 @@ void LevelStats_setSolved(int, int); void LevelStats_incPlayed(int); void LevelStats_incSolved(int); +void LoadUserSetup(void); +void SaveUserSetup(void); + #endif // MISC_H