X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsetup.c;h=206db77e4de949a765822011b9ddd738a68917ca;hb=6948b28f2469407be9f8439c7d7f74a40038636f;hp=599bff5d462d0ca5a833be648578530340fce06d;hpb=4cd59cef0737229da365e385a8762e681a5e471f;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 599bff5d..206db77e 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -1361,19 +1361,19 @@ void dumpTreeInfo(TreeInfo *node, int depth) { int i; - printf("Dumping TreeInfo:\n"); + Print("Dumping TreeInfo:\n"); while (node) { for (i = 0; i < (depth + 1) * 3; i++) - printf(" "); + Print(" "); - printf("'%s' / '%s'\n", node->identifier, node->name); + Print("'%s' / '%s'\n", node->identifier, node->name); /* // use for dumping artwork info tree - printf("subdir == '%s' ['%s', '%s'] [%d])\n", - node->subdir, node->fullpath, node->basepath, node->in_user_dir); + Print("subdir == '%s' ['%s', '%s'] [%d])\n", + node->subdir, node->fullpath, node->basepath, node->in_user_dir); */ if (node->node_group != NULL) @@ -1830,8 +1830,8 @@ static void printSetupFileList(SetupFileList *list) if (!list) return; - printf("token: '%s'\n", list->token); - printf("value: '%s'\n", list->value); + Debug("setup:printSetupFileList", "token: '%s'", list->token); + Debug("setup:printSetupFileList", "value: '%s'", list->value); printSetupFileList(list->next); } @@ -1941,8 +1941,8 @@ static void printSetupFileHash(SetupFileHash *hash) { BEGIN_HASH_ITERATION(hash, itr) { - printf("token: '%s'\n", HASH_ITERATION_TOKEN(itr)); - printf("value: '%s'\n", HASH_ITERATION_VALUE(itr)); + Debug("setup:printSetupFileHash", "token: '%s'", HASH_ITERATION_TOKEN(itr)); + Debug("setup:printSetupFileHash", "value: '%s'", HASH_ITERATION_VALUE(itr)); } END_HASH_ITERATION(hash, itr) } @@ -3830,9 +3830,12 @@ void LoadArtworkInfo(void) artwork.mus_current_identifier = artwork.mus_current->identifier; #if ENABLE_UNUSED_CODE - printf("graphics set == %s\n\n", artwork.gfx_current_identifier); - printf("sounds set == %s\n\n", artwork.snd_current_identifier); - printf("music set == %s\n\n", artwork.mus_current_identifier); + Debug("setup:LoadArtworkInfo", "graphics set == %s", + artwork.gfx_current_identifier); + Debug("setup:LoadArtworkInfo", "sounds set == %s", + artwork.snd_current_identifier); + Debug("setup:LoadArtworkInfo", "music set == %s", + artwork.mus_current_identifier); #endif sortTreeInfo(&artwork.gfx_first);