X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsdl.h;h=c2f55ee9e56e645378ae0e8d1851738e7ff25d9c;hb=de8b3ae622eae10f1caf96872fb1790f7bd9644b;hp=4b4f34d31beb0c37dbe7b5afffcba920f831a81e;hpb=3d52a86d358f5b1a4b36b80df5d659bce1f5a3a6;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 4b4f34d3..c2f55ee9 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -23,9 +23,6 @@ #define SURFACE_FLAGS (SDL_SWSURFACE) -#define SDLCOPYAREA_OPAQUE 0 -#define SDLCOPYAREA_MASKED 1 - /* system dependent definitions */ #define TARGET_STRING "SDL" @@ -38,6 +35,7 @@ typedef struct SDLSurfaceInfo Bitmap; typedef struct SDLSurfaceInfo DrawBuffer; typedef struct SDLSurfaceInfo DrawWindow; typedef Uint32 Pixel; +typedef SDL_Cursor *Cursor; typedef SDLKey Key; @@ -79,6 +77,9 @@ struct XY #define None 0L +#define BLACK_PIXEL 0x000000 +#define WHITE_PIXEL 0xffffff + #define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION @@ -324,16 +325,22 @@ struct XY inline void SDLInitVideoDisplay(void); inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); +inline void SDLCreateBitmapContent(Bitmap *, int, int, int); +inline void SDLFreeBitmapPointers(Bitmap *); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); +inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); inline Pixel SDLGetPixel(Bitmap *, int, int); +inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); + void SDLZoomBitmap(Bitmap *, Bitmap *); Bitmap *SDLLoadImage(char *); +void SDLSetMouseCursor(const char **); + inline void SDLOpenAudio(void); inline void SDLCloseAudio(void);