X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Flibgame%2Fsdl.c;h=212ce1b86c59493753cf8262050c547b9e3b1ae1;hb=ee0895b12e544444db37febb1242bcc8a72d6ad8;hp=ae4e41ea7c3159ffd0decfefb452fa8e1874a9cc;hpb=c431e727cdc0ecec3468ab4b89cae2e9708aa49a;p=rocksndiamonds.git diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index ae4e41ea..212ce1b8 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * +* (c) 1994-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -872,7 +872,7 @@ inline void SDLOpenAudio(void) return; } - if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, AUDIO_S16, + if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, MIX_DEFAULT_FORMAT, AUDIO_NUM_CHANNELS_STEREO, DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) { @@ -886,16 +886,11 @@ inline void SDLOpenAudio(void) audio.sound_enabled = TRUE; /* set number of available mixer channels */ - audio.channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS); + audio.num_channels = Mix_AllocateChannels(NUM_MIXER_CHANNELS); + audio.music_channel = MUSIC_CHANNEL; + audio.first_sound_channel = FIRST_SOUND_CHANNEL; - /* reserve first channel for music loops */ - if (Mix_ReserveChannels(1) == 1) - audio.music_channel = 0; - else - audio.music_available = FALSE; - - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_VolumeMusic(SOUND_MAX_VOLUME); + Mixer_InitChannels(); } inline void SDLCloseAudio(void)