X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Finit.c;h=d0422650ab5ee09b34c1b6e5b0d5b57cfd124e6c;hb=fdbbb11d5c885a8e70abf796d13f4c54abdafcb9;hp=434deb4fe1bef873a44535c5a53d3dc29fed337a;hpb=4239ba2adc93afb81230b1a4ea42e7eaf68452c6;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 434deb4f..d0422650 100644 --- a/src/init.c +++ b/src/init.c @@ -593,6 +593,55 @@ void InitGlobalAnimGraphicInfo() #endif } +void InitGlobalAnimSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, k; + + /* always start with reliable default values (no global animation sounds) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].sound[j][k] = SND_UNDEFINED; + + /* initialize global animation sound definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int sound = property_mapping[i].artwork_index; + + // sound uses control definition; map it to position of graphic (artwork) + anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].sound[part_nr][special] = sound; + } + +#if 0 + printf("::: InitGlobalAnimSoundInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].sound[j][k] != SND_UNDEFINED) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].sound[j][k]); +#endif +} + void InitElementGraphicInfo() { struct PropertyMapping *property_mapping = getImageListPropertyMapping(); @@ -2061,7 +2110,6 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); - InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -2074,6 +2122,7 @@ static void ReinitializeSounds() InitSoundInfo(); /* sound properties mapping */ InitElementSoundInfo(); /* element game sound mapping */ InitGameModeSoundInfo(); /* game mode sound mapping */ + InitGlobalAnimSoundInfo(); /* global animation sound settings */ InitPlayLevelSound(); /* internal game sound settings */ } @@ -4928,7 +4977,8 @@ static void InitArtworkConfig() static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS + 1]; - static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; @@ -4998,7 +5048,10 @@ static void InitArtworkConfig() for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_string_in_brackets(element_info[i].class_name); - sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] = + global_anim_info[i].token_name; + sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; @@ -5378,6 +5431,11 @@ static void InitMusic(char *identifier) print_timestamp_done("InitMusic"); } +static void InitArtworkDone() +{ + InitGlobalAnimations(); +} + void InitNetworkServer() { #if defined(NETWORK_AVALIABLE) @@ -5653,6 +5711,8 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } + InitArtworkDone(); + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5827,6 +5887,8 @@ void OpenAll() InitMusic(NULL); /* needs to know current level directory */ print_timestamp_time("InitMusic"); + InitArtworkDone(); + InitGfxBackground(); em_open_all();