X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_sp%2Finit.c;h=8ac8804e9bea89880af855ede111cd0e09e5245b;hb=18863a5655e9e07d548e2d673e7f82336703c8fb;hp=76e690e159383f53e07bf4ed2f47acf9756c9ba5;hpb=f926e522aef77158e0011ae5ad2cf8805509d6d1;p=rocksndiamonds.git diff --git a/src/game_sp/init.c b/src/game_sp/init.c index 76e690e1..8ac8804e 100644 --- a/src/game_sp/init.c +++ b/src/game_sp/init.c @@ -3,8 +3,11 @@ #include "global.h" +#if 0 Bitmap *sp_objects; +#endif + Bitmap *screenBitmap; struct EngineSnapshotInfo_SP engine_snapshot_sp; @@ -16,7 +19,7 @@ static void init_struct_functions() Stage.ScrollTowards = &DDScrollBuffer_ScrollTowards; Stage.SoftScrollTo = &DDScrollBuffer_SoftScrollTo; - StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; + // StretchedSprites.BltEx = &DDSpriteBuffer_BltEx; StretchedSprites.BltImg = &DDSpriteBuffer_BltImg; } @@ -37,7 +40,9 @@ void sp_open_all() Form_Load(); +#if 0 SetBitmaps_SP(&sp_objects); +#endif #if 0 /* too small for oversized levels, but too big for graphics performance */ @@ -84,8 +89,6 @@ unsigned int InitEngineRandom_SP(long seed) /* Supaplex game engine snapshot handling functions */ /* ------------------------------------------------------------------------- */ -static ListNode *engine_snapshot_list_sp = NULL; - void SaveEngineSnapshotValues_SP() { int i;