X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_mm%2Fmm_tools.c;h=d8dbe8becaa5270253801ca4a406f0255f8d1aa3;hb=c2575609f053eab9617b11f2150e308904cab339;hp=2c34884abb7dd4d2ece638e99062a4044ccd6188;hpb=ad76fa15e8184723baecf1fb34cf9a2c497fe772;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 2c34884a..d8dbe8be 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -92,7 +92,7 @@ void DrawGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic) BlitBitmap(bitmap, d, src_x, src_y, TILEX, TILEY, x, y); } -void DrawGraphicThruMask_MM(int x, int y, int graphic) +void DrawGraphicThruMask_MM(int x, int y, int graphic, int frame) { #if DEBUG if (!IN_SCR_FIELD(x,y)) @@ -106,13 +106,13 @@ void DrawGraphicThruMask_MM(int x, int y, int graphic) #endif DrawGraphicThruMaskExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, - graphic); + graphic, frame); MarkTileDirty(x,y); } void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, - int graphic) + int graphic, int frame) { int src_x, src_y; Bitmap *src_bitmap; @@ -120,7 +120,7 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, if (graphic == IMG_EMPTY) return; - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } @@ -286,7 +286,7 @@ void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element, if (dx || dy) DrawGraphicShifted_MM(x, y, dx, dy, graphic, cut_mode, mask_mode); else if (mask_mode == USE_MASKING) - DrawGraphicThruMask_MM(x, y, graphic); + DrawGraphicThruMask_MM(x, y, graphic, 0); else DrawGraphic_MM(x, y, graphic); } @@ -524,6 +524,12 @@ void DrawElement_MM(int x, int y, int element) laser.fuse_x == x && laser.fuse_y == y) DrawGraphic_MM(x, y, IMG_MM_FUSE); + else if (element == EL_GRAY_BALL_OPENING) + DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING)); + else if (element == EL_BOMB_ACTIVE) + DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE)); + else if (element == EL_MINE_ACTIVE) + DrawGraphic_MM(x, y, el_act2gfx(EL_MINE, MM_ACTION_ACTIVE)); else DrawGraphic_MM(x, y, el2gfx(element)); } @@ -1292,6 +1298,11 @@ int el2gfx(int element) return el2img_mm(map_element(element)); } +int el_act2gfx(int element, int action) +{ + return el_act2img_mm(map_element(element), action); +} + void RedrawPlayfield_MM(void) { DrawLevel_MM();