X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_mm%2Fmm_game.h;h=e499cefaf3dbeb70cc5f3ab657527219436a94fb;hb=HEAD;hp=75edb4294788b1b88dc749aec1c89bd913be482b;hpb=06128e16cb5b3837d7c436f08f9ccd6ea6f91b8c;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 75edb429..e499cefa 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_game.h // ============================================================================ @@ -14,106 +14,4 @@ #include "main_mm.h" -/* score for elements (also used by editor.c) */ -#define SC_EDELSTEIN 0 -#define SC_DIAMANT 1 -#define SC_KAEFER 2 -#define SC_FLIEGER 3 -#define SC_MAMPFER 4 -#define SC_ROBOT 5 -#define SC_PACMAN 6 -#define SC_KOKOSNUSS 7 -#define SC_DYNAMIT 8 -#define SC_KEY 9 -#define SC_ZEITBONUS 10 - -void GetPlayerConfig(void); -void InitGame(void); -void InitMovDir(int, int); -void InitAmoebaNr(int, int); -void GameWon(void); -int NewHiScore_MM(void); -void InitMovingField(int, int, int); -void Moving2Blocked(int, int, int *, int *); -void Blocked2Moving(int, int, int *, int *); -int MovingOrBlocked2Element(int, int); -void RemoveMovingField(int, int); - - - - - -void Blurb(int, int); -void Impact(int, int); -void TurnRound(int, int); -void StartMoving(int, int); -void ContinueMoving(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); - - - -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); - -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); -void PlaySoundLevel(int, int, int); -void RaiseScore(int); -void RaiseScoreElement(int); - -void CreateGameButtons(); -void UnmapGameButtons(); - - -void InitGame(void); -void AddLaserEdge(int, int); -void AddDamagedField(int, int); -void ScanLaser(void); -void DrawLaser(int, int); -boolean HitElement(int, int); -boolean HitOnlyAnEdge(int, int); -boolean HitPolarizer(int, int); -boolean HitBlock(int, int); -boolean HitLaserSource(int, int); -boolean HitLaserDestination(int, int); -boolean HitReflectingWalls(int, int); -boolean HitAbsorbingWalls(int, int); -void Bang(int, int); -void ClickElement(int, int, int); -void RotateMirror(int, int, int); -boolean ObjHit(int, int, int); -void DeletePacMan(int, int); - -void ColorCycling(void); -void GameActions(void); -void MovePacMen(void); - #endif