X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_mm%2Fmm_game.c;h=a5b34f290936e49ac503786a01760362e785a201;hb=3d59a9398925c218223ce77701c0cda3fe6c1d88;hp=5cdc8ed3114712b6e97fd8f11d1ce9c22a8f8b21;hpb=258d9d4ffe4374628f4bf49f2f0a30c4c1701933;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 5cdc8ed3..a5b34f29 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -97,7 +97,6 @@ static void RaiseScoreElement_MM(int); static void RemoveMovingField_MM(int, int); static void InitMovingField_MM(int, int, int); static void ContinueMoving_MM(int, int); -static void Moving2Blocked_MM(int, int, int *, int *); static void AddLaserEdge(int, int); static void ScanLaser(void); @@ -364,7 +363,7 @@ static void DrawLaserLines(struct XY *points, int num_points, int mode) Pixel pixel_drawto = (mode == DL_LASER_ENABLED ? pen_ray : pen_bg); Pixel pixel_buffer = (mode == DL_LASER_ENABLED ? WHITE_PIXEL : BLACK_PIXEL); - DrawLines(drawto, points, num_points, pixel_drawto); + DrawLines(drawto_mm, points, num_points, pixel_drawto); BEGIN_NO_HEADLESS { @@ -644,8 +643,8 @@ void InitGameEngine_MM(void) BEGIN_NO_HEADLESS { // initialize laser bitmap to current playfield (screen) size - ReCreateBitmap(&laser_bitmap, drawto->width, drawto->height); - ClearRectangle(laser_bitmap, 0, 0, drawto->width, drawto->height); + ReCreateBitmap(&laser_bitmap, drawto_mm->width, drawto_mm->height); + ClearRectangle(laser_bitmap, 0, 0, drawto_mm->width, drawto_mm->height); } END_NO_HEADLESS @@ -762,7 +761,7 @@ void InitGameActions_MM(void) DrawLevel_MM(); - BackToFront(); + BackToFront_MM(); #ifdef DEBUG if (setup.quick_doors) @@ -795,7 +794,7 @@ static void FadeOutLaser(void) DrawLaser(0, DL_LASER_ENABLED); - BackToFront(); + BackToFront_MM(); Delay_WithScreenUpdates(50); } @@ -829,10 +828,12 @@ static void GameOver_MM(int game_over_cause) static void AddLaserEdge(int lx, int ly) { - int clx = dSX + lx; - int cly = dSY + ly; + int full_sxsize = MAX(FULL_SXSIZE, lev_fieldx * TILEX); + int full_sysize = MAX(FULL_SYSIZE, lev_fieldy * TILEY); - if (clx < -2 || cly < -2 || clx >= SXSIZE + 2 || cly >= SYSIZE + 2) + // check if laser is still inside visible playfield area (or inside level) + if (cSX + lx < REAL_SX || cSX + lx >= REAL_SX + full_sxsize || + cSY + ly < REAL_SY || cSY + ly >= REAL_SY + full_sysize) { Warn("AddLaserEdge: out of bounds: %d, %d", lx, ly); @@ -880,16 +881,28 @@ static boolean StepBehind(void) static int getMaskFromElement(int element) { - if (IS_GRID(element)) - return MM_MASK_GRID_1 + get_element_phase(element); - else if (IS_MCDUFFIN(element)) + if (IS_MCDUFFIN(element)) return MM_MASK_MCDUFFIN_RIGHT + get_element_phase(element); - else if (IS_RECTANGLE(element) || IS_DF_GRID(element)) + else if (IS_GRID(element)) + return MM_MASK_GRID_1 + get_element_phase(element); + else if (IS_DF_GRID(element)) + return MM_MASK_RECTANGLE; + else if (IS_RECTANGLE(element)) return MM_MASK_RECTANGLE; else return MM_MASK_CIRCLE; } +static int getLevelFromLaserX(int x) +{ + return x / TILEX - (x < 0 ? 1 : 0); // correct negative values +} + +static int getLevelFromLaserY(int y) +{ + return y / TILEY - (y < 0 ? 1 : 0); // correct negative values +} + static int ScanPixel(void) { int hit_mask = 0; @@ -941,8 +954,8 @@ static int ScanPixel(void) int py = LY + (i / 2) * 2; int dx = px % TILEX; int dy = py % TILEY; - int lx = (px + TILEX) / TILEX - 1; // ...+TILEX...-1 to get correct - int ly = (py + TILEY) / TILEY - 1; // negative values! + int lx = getLevelFromLaserX(px); + int ly = getLevelFromLaserY(py); Pixel pixel; if (IN_LEV_FIELD(lx, ly)) @@ -968,6 +981,7 @@ static int ScanPixel(void) } else { + // check if laser is still inside visible playfield area pixel = (cSX + px < REAL_SX || cSX + px >= REAL_SX + FULL_SXSIZE || cSY + py < REAL_SY || cSY + py >= REAL_SY + FULL_SYSIZE); } @@ -1058,31 +1072,55 @@ static void ScanLaser(void) LX, LY, XS, YS); #endif - // hit something -- check out what it was - ELX = (LX + XS) / TILEX; - ELY = (LY + YS) / TILEY; + // check if laser scan has hit two diagonally adjacent element corners + boolean diag_1 = ((hit_mask & HIT_MASK_DIAGONAL_1) == HIT_MASK_DIAGONAL_1); + boolean diag_2 = ((hit_mask & HIT_MASK_DIAGONAL_2) == HIT_MASK_DIAGONAL_2); + + // check if laser scan has crossed element boundaries (not just mini tiles) + boolean cross_x = (getLevelFromLaserX(LX) != getLevelFromLaserX(LX + 2)); + boolean cross_y = (getLevelFromLaserY(LY) != getLevelFromLaserY(LY + 2)); + + if (cross_x || cross_y) + { + // hit something at next tile -- check out what it was + ELX = getLevelFromLaserX(LX + XS); + ELY = getLevelFromLaserY(LY + YS); + } + else + { + // hit something at same tile -- check out what it was + ELX = getLevelFromLaserX(LX); + ELY = getLevelFromLaserY(LY); + } #if 0 Debug("game:mm:ScanLaser", "hit_mask (1) == '%x' (%d, %d) (%d, %d)", hit_mask, LX, LY, ELX, ELY); #endif - if (!IN_LEV_FIELD(ELX, ELY) || !IN_PIX_FIELD(LX, LY)) + if (!IN_LEV_FIELD(ELX, ELY)) { + // laser next step position + int x = cSX + LX + XS; + int y = cSY + LY + YS; + + // check if next step of laser is still inside visible playfield area + if (x >= REAL_SX && x < REAL_SX + FULL_SXSIZE && + y >= REAL_SY && y < REAL_SY + FULL_SYSIZE) + { + // go on with another step + LX += XS; + LY += YS; + + continue; + } + element = EL_EMPTY; laser.dest_element = element; break; } - // check if laser scan has hit two diagonally adjacent element corners - boolean diag_1 = ((hit_mask & HIT_MASK_DIAGONAL_1) == HIT_MASK_DIAGONAL_1); - boolean diag_2 = ((hit_mask & HIT_MASK_DIAGONAL_2) == HIT_MASK_DIAGONAL_2); - - // check if laser scan has crossed element boundaries (not just mini tiles) - boolean cross_x = (LX / TILEX != (LX + 2) / TILEX); - boolean cross_y = (LY / TILEY != (LY + 2) / TILEY); - // handle special case of laser hitting two diagonally adjacent elements // (with or without a third corner element behind these two elements) if ((diag_1 || diag_2) && cross_x && cross_y) @@ -1673,6 +1711,7 @@ static boolean HitElement(int element, int hit_mask) IS_POLAR_CROSS(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element) || + IS_DF_MIRROR_FIXED(element) || element == EL_PRISM || element == EL_REFRACTOR) { @@ -1691,7 +1730,8 @@ static boolean HitElement(int element, int hit_mask) if (IS_MIRROR(element) || IS_MIRROR_FIXED(element) || IS_DF_MIRROR(element) || - IS_DF_MIRROR_AUTO(element)) + IS_DF_MIRROR_AUTO(element) || + IS_DF_MIRROR_FIXED(element)) laser.current_angle = get_mirrored_angle(laser.current_angle, get_element_angle(element)); @@ -2567,7 +2607,7 @@ static void OpenGrayBall(int x, int y) DrawWalls_MM(x, y, Store[x][y]); // copy wall tile to spare bitmap for "melting" animation - BlitBitmap(drawto, bitmap_db_field, cSX + x * TILEX, cSY + y * TILEY, + BlitBitmap(drawto_mm, bitmap_db_field, cSX + x * TILEX, cSY + y * TILEY, TILEX, TILEY, x * TILEX, y * TILEY); DrawElement_MM(x, y, EL_GRAY_BALL); @@ -2600,7 +2640,7 @@ static void OpenGrayBall(int x, int y) getGraphicSource(graphic, 0, &bitmap, &gx, &gy); } - BlitBitmap(bitmap, drawto, gx + dx, gy + dy, 6, 6, + BlitBitmap(bitmap, drawto_mm, gx + dx, gy + dy, 6, 6, cSX + x * TILEX + dx, cSY + y * TILEY + dy); laser.redraw = TRUE; @@ -2653,7 +2693,7 @@ static void OpenEnvelope(int x, int y) ScanLaser(); - ShowEnvelope_MM(nr); + ShowEnvelope(nr); } } } @@ -2884,26 +2924,28 @@ static void TurnRound(int x, int y) int x, y; } move_xy[] = { - { 0, 0 }, - {-1, 0 }, - {+1, 0 }, - { 0, 0 }, - { 0, -1 }, - { 0, 0 }, { 0, 0 }, { 0, 0 }, - { 0, +1 } + { 0, 0 }, + { -1, 0 }, + { +1, 0 }, + { 0, 0 }, + { 0, -1 }, + { 0, 0 }, { 0, 0 }, { 0, 0 }, + { 0, +1 } }; static struct { int left, right, back; } turn[] = { - { 0, 0, 0 }, + { 0, 0, 0 }, { MV_DOWN, MV_UP, MV_RIGHT }, - { MV_UP, MV_DOWN, MV_LEFT }, - { 0, 0, 0 }, - { MV_LEFT, MV_RIGHT, MV_DOWN }, - { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, - { MV_RIGHT, MV_LEFT, MV_UP } + { MV_UP, MV_DOWN, MV_LEFT }, + { 0, 0, 0 }, + { MV_LEFT, MV_RIGHT, MV_DOWN }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { MV_RIGHT, MV_LEFT, MV_UP } }; int element = Tile[x][y]; @@ -2951,7 +2993,7 @@ static void StartMoving_MM(int x, int y) // now make next step - Moving2Blocked_MM(x, y, &newx, &newy); // get next screen position + Moving2Blocked(x, y, &newx, &newy); // get next screen position if (element == EL_PACMAN && IN_LEV_FIELD(newx, newy) && IS_EATABLE4PACMAN(Tile[newx][newy]) && @@ -3088,29 +3130,25 @@ boolean ClickElement(int x, int y, int button) } else if (IS_MCDUFFIN(element)) { - if (!laser.fuse_off) - { - DrawLaser(0, DL_LASER_DISABLED); + boolean has_laser = (x == laser.start_edge.x && y == laser.start_edge.y); - /* - BackToFront(); - */ - } + if (has_laser && !laser.fuse_off) + DrawLaser(0, DL_LASER_DISABLED); element = get_rotated_element(element, BUTTON_ROTATION(button)); - laser.start_angle = get_element_angle(element); - - InitLaser(); Tile[x][y] = element; DrawField_MM(x, y); - /* - BackToFront(); - */ + if (has_laser) + { + laser.start_angle = get_element_angle(element); - if (!laser.fuse_off) - ScanLaser(); + InitLaser(); + + if (!laser.fuse_off) + ScanLaser(); + } element_clicked = TRUE; } @@ -3277,7 +3315,11 @@ static void AutoRotateMirrors(void) IS_GRID_WOOD_AUTO(element) || IS_GRID_STEEL_AUTO(element) || element == EL_REFRACTOR) + { RotateMirror(x, y, MB_RIGHTBUTTON); + + laser.redraw = TRUE; + } } } } @@ -3750,7 +3792,7 @@ static void GameActions_MM_Ext(void) UpdateAndDisplayGameControlValues(); - BackToFront(); + BackToFront_MM(); } Tile[ELX][ELY] = laser.dest_element = EL_FUEL_EMPTY; @@ -3849,7 +3891,7 @@ static void MovePacMen(void) } DrawField_MM(nx, ny); - BackToFront(); + BackToFront_MM(); if (!laser.fuse_off) { @@ -3890,35 +3932,6 @@ static void InitMovingField_MM(int x, int y, int direction) Tile[newx][newy] = EL_BLOCKED; } -static void Moving2Blocked_MM(int x, int y, int *goes_to_x, int *goes_to_y) -{ - int direction = MovDir[x][y]; - int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); - int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); - - *goes_to_x = newx; - *goes_to_y = newy; -} - -static void Blocked2Moving_MM(int x, int y, - int *comes_from_x, int *comes_from_y) -{ - int oldx = x, oldy = y; - int direction = MovDir[x][y]; - - if (direction == MV_LEFT) - oldx++; - else if (direction == MV_RIGHT) - oldx--; - else if (direction == MV_UP) - oldy++; - else if (direction == MV_DOWN) - oldy--; - - *comes_from_x = oldx; - *comes_from_y = oldy; -} - static int MovingOrBlocked2Element_MM(int x, int y) { int element = Tile[x][y]; @@ -3927,7 +3940,7 @@ static int MovingOrBlocked2Element_MM(int x, int y) { int oldx, oldy; - Blocked2Moving_MM(x, y, &oldx, &oldy); + Blocked2Moving(x, y, &oldx, &oldy); return Tile[oldx][oldy]; } @@ -3944,13 +3957,13 @@ static void RemoveMovingField_MM(int x, int y) if (IS_MOVING(x, y)) { - Moving2Blocked_MM(x, y, &newx, &newy); + Moving2Blocked(x, y, &newx, &newy); if (Tile[newx][newy] != EL_BLOCKED) return; } else if (Tile[x][y] == EL_BLOCKED) { - Blocked2Moving_MM(x, y, &oldx, &oldy); + Blocked2Moving(x, y, &oldx, &oldy); if (!IS_MOVING(oldx, oldy)) return; }