X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fsynchro_1.c;h=5f0929875b67b59ca711d4c89839cfd2da4eec6d;hb=2884cb273130660d64871bef2845525ef0bfc034;hp=c6f0067428dc59360b0189fab5b8d8acc594568d;hpb=c4dd9e14b72b528e82bc018fe2fa76b784221584;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index c6f00674..5f092987 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -5,16 +5,15 @@ * large switch statement for tiles the player interacts with. */ -#include "tile.h" -#include "level.h" -#include "sample.h" -#include "display.h" +#include "main_em.h" #if 0 extern int centered_player_nr; #endif +#define USE_CHANGED_ACID_STUFF 1 + extern boolean checkIfAllPlayersFitToScreen(); static void check_player(struct PLAYER *); @@ -424,7 +423,7 @@ static void kill_player(struct PLAYER *ply) switch(Cave[y][x]) { -#if 1 +#if USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -452,6 +451,8 @@ static void check_player(struct PLAYER *ply) int anim = 0; int dx = 0, dy = 0; + game_em.last_player_direction[ply->num] = MV_NONE; + #if 0 printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n", ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire, @@ -549,13 +550,26 @@ static void check_player(struct PLAYER *ply) int oldy = ply->y; int x = oldx + dx; int y = oldy + dy; - boolean can_move = TRUE; + boolean players_visible_before_move; + boolean players_visible_after_move; + boolean can_move; + + players_visible_before_move = checkIfAllPlayersFitToScreen(); ply->x = x; ply->y = y; + players_visible_after_move = checkIfAllPlayersFitToScreen(); + + /* + player is allowed to move only in the following cases: + - it is not needed to display all players (not focussed to all players) + - all players are (still or again) visible after the move + - some players were already outside visible screen area before the move + */ can_move = (game.centered_player_nr != -1 || - checkIfAllPlayersFitToScreen()); + players_visible_after_move || + !players_visible_before_move); ply->x = oldx; ply->y = oldy; @@ -672,7 +686,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) ply->y = y; break; -#if 1 +#if USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -681,12 +695,12 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_6: case Xacid_7: case Xacid_8: -#endif if (Cave[y-1][x+1] == Xblank) Cave[y-1][x+1] = Yacid_splash_eB; if (Cave[y-1][x-1] == Xblank) Cave[y-1][x-1] = Yacid_splash_wB; play_element_sound(x, y, SAMPLE_acid, Xacid_1); +#endif case Xboom_android: case Xboom_1: @@ -706,7 +720,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xtank_goe: case Xtank_gos: case Xtank_gow: -#if 0 + +#if !USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: