X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Finput.c;h=0dd2bb3b95f99f1621b0d1c426a09a28c690fcb5;hb=0bb8665ef2b5ff5430dd6808b0be7761912ce4e2;hp=2c6c1faacfb498d0ecbebba05a8f95934166f57b;hpb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 2c6c1faa..0dd2bb3b 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -63,22 +63,40 @@ void InitGameEngine_EM() game_initscreen(); game_animscreen(); - /* blit playfield from scroll buffer to back buffer for fading in */ +#if 0 + /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_EM(backbuffer); +#endif } void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { int i; +#if 0 + static int foo = -1; + + if (action[0] == 0 && foo != 0) + printf("KEY RELEASED @ %05d\n", FrameCounter); + + foo = action[0]; +#endif + +#if 0 +#if 1 + if (FrameCounter % 10 == 0) +#endif + printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); +#endif + game_animscreen(); #if 1 +#if 0 SyncDisplay(); +#endif blitscreen(); - - FlushDisplay(); #endif RandomEM = RandomEM * 129 + 1;