X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fgraphics.c;h=d7f7025ac6f28583e86234692e734bc0bc80263a;hb=c5e2003a160188c8c078e0dfcf1aee356578f8ac;hp=455979ea932a8e43596930a79266f3caa0e78f2e;hpb=9c299f0c6d66d7d0a246bbecdf2669fe5db25547;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 455979ea..d7f7025a 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -201,14 +201,19 @@ void BackToFront_EM(void) boolean half_shifted_y = (EVEN(SCR_FIELDY) && screen_y % TILEY != 0); #endif - int sx, sy, sxsize, sysize; + int sx, sy; +#if 0 + int sxsize, sysize; +#endif int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = lev.width * TILEX; int full_ysize = lev.height * TILEY; +#if 0 sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); +#endif sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); @@ -1008,9 +1013,9 @@ void RedrawPlayfield_EM(boolean force_redraw) if (draw_new_player_location && !quick_relocation) { #if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(20); #else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); + unsigned int game_frame_delay_value = getGameFrameDelay_EM(25); #endif int wait_delay_value = game_frame_delay_value; int screen_xx = VALID_SCREEN_X(sx);