X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fgraphics.c;h=68f1c297bf6dfae913ddef9b5c8b061ef5ba6db1;hb=e77c26313b1a1e3ddd884cdda005cb6758c1a100;hp=21ca0964ec8bfbeebc4bc190137ee2db6f07710d;hpb=0cedc9a28aebd8a9791c374fe71d6c86a908a87d;p=rocksndiamonds.git diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 21ca0964..68f1c297 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -27,6 +27,7 @@ (8 - frame) * ply[p].y) * TILEY / 8 \ - ((SCR_FIELDY - 1) * TILEY) / 2) +#define USE_EXTENDED_GRAPHICS_ENGINE 0 int frame; /* current screen frame */ int screen_x; /* current scroll position */ @@ -148,6 +149,12 @@ static void DrawLevelField_EM(int x, int y, int sx, int sy, { int tile = Draw[y][x]; struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame]; + +#if USE_EXTENDED_GRAPHICS_ENGINE + getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y, + x - 2, y - 2); +#endif + int src_x = g->src_x + g->src_offset_x; int src_y = g->src_y + g->src_offset_y; int dst_x = sx * TILEX + g->dst_offset_x; @@ -248,6 +255,11 @@ static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim, { struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame]; +#if USE_EXTENDED_GRAPHICS_ENGINE + getGraphicSourcePlayerExt_EM(player_nr, anim, frame, + &g->bitmap, &g->src_x, &g->src_y); +#endif + int src_x = g->src_x, src_y = g->src_y; int dst_x, dst_y; @@ -357,7 +369,11 @@ static void animscreen(void) } /* only redraw screen tiles if they (or their crumbled state) changed */ +#if USE_EXTENDED_GRAPHICS_ENGINE + // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) +#else if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm) +#endif { DrawLevelField_EM(x, y, sx, sy, FALSE); DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE); @@ -452,9 +468,14 @@ static void blitplayer(struct PLAYER *ply) DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE); } - /* mark screen tiles as dirty */ + /* redraw screen tiles in the next frame (player may have left the tiles) */ screentiles[old_sy][old_sx] = -1; screentiles[new_sy][new_sx] = -1; + + /* mark screen tiles as dirty (force screen refresh with changed content) */ + redraw[old_sx][old_sy] = TRUE; + redraw[new_sx][new_sy] = TRUE; + redraw_tiles += 2; } } @@ -501,7 +522,7 @@ void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation) if (quick_relocation) { - int offset = (setup.scroll_delay ? 3 : 0); + int offset = game.scroll_delay_value; if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy))) { @@ -705,7 +726,7 @@ void RedrawPlayfield_EM(boolean force_redraw) int player_nr = game_em.last_moving_player; #endif int stepsize = TILEX / 8; - int offset = (setup.scroll_delay ? 3 : 0) * TILEX; + int offset = game.scroll_delay_value * TILEX; int offset_x = offset; int offset_y = offset; int screen_x_old = screen_x;