X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fglobal.h;h=0bad3d3da7634e4e8efe0628362a5e5663e9e754;hb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;hp=9590d1962133dc69c7fdfb6441e36a16e3283f77;hpb=1d3eff06cde10309320341fa92abec5b14f1c6f6;p=rocksndiamonds.git diff --git a/src/game_em/global.h b/src/game_em/global.h index 9590d196..0bad3d3d 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -14,10 +14,6 @@ extern int debug; extern char *progname; extern char *arg_basedir; -#if 0 -extern int TILEX, TILEY; -#endif - extern int frame; extern short ulaw_to_linear[256]; @@ -28,11 +24,7 @@ extern unsigned char linear_to_ulaw[65536]; int open_all(void); void close_all(void); -#if 1 void readjoy(byte, struct PLAYER *); -#else -void readjoy(byte); -#endif void input_eventloop(void); void blitscreen(void); @@ -45,7 +37,6 @@ void play_sound(int, int, int); void sound_play(void); int cave_convert(char *); -boolean LoadNativeLevel_EM(char *); void game_init_vars(void); void game_play_init(int, char *); @@ -60,7 +51,7 @@ void convert_em_level(unsigned char *, int); void prepare_em_level(void); int sound_thread(void); -int read_sample(char *, short **, long *); +int read_sample(char *, short **, int *); void read_cave_list(void); void free_cave_list(void);