X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fexport.h;h=61e95b45451e3651b98f5e294c8abffaad05ea51;hb=72044d3a088ea67c0f635613ab0f3b9607931ab5;hp=05e7ae65c5d8ce7c5ccec27055d7d3c32d00a0e1;hpb=e63e92923fa0196ba7d538d4c8f5a16994e3bee8;p=rocksndiamonds.git diff --git a/src/game_em/export.h b/src/game_em/export.h index 05e7ae65..61e95b45 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -700,7 +700,7 @@ struct GraphicInfo_EM struct EngineSnapshotInfo_EM { struct GameInfo_EM game_em; - unsigned long RandomEM; + unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; short Array[4][EM_MAX_CAVE_HEIGHT][EM_MAX_CAVE_WIDTH]; @@ -727,18 +727,19 @@ extern struct EngineSnapshotInfo_EM engine_snapshot_em; extern void em_open_all(); extern void em_close_all(); +extern void InitGfxBuffers_EM(); + extern void InitGameEngine_EM(); extern void GameActions_EM(byte *, boolean); -extern unsigned int InitEngineRandom_EM(long); +extern unsigned int InitEngineRandom_EM(int); extern void setLevelInfoToDefaults_EM(); -extern boolean LoadNativeLevel_EM(char *); +extern boolean LoadNativeLevel_EM(char *, boolean); extern void BackToFront_EM(void); extern void BlitScreenToBitmap_EM(Bitmap *); extern void RedrawPlayfield_EM(boolean); -extern void DrawGameDoorValues_EM(); extern void LoadEngineSnapshotValues_EM(); extern void SaveEngineSnapshotValues_EM();