X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_em%2Fconvert.c;h=07c18a051259607a6e7bfdfebf56ed521ace2f44;hb=4d765f70b0accf29a631e833e7ddfd57ef8bbfee;hp=2935a10123be7a50c10443820dd03d93960f52ea;hpb=d9b86b7b2ebe0b2be3926656c3bbdcd060ee5811;p=rocksndiamonds.git diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 2935a101..07c18a05 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -8,9 +8,7 @@ * inconsequential, but no doubt it will break some caves. */ -#include "global.h" -#include "tile.h" -#include "level.h" +#include "main_em.h" static unsigned char remap_v6[256] = @@ -151,7 +149,7 @@ int cleanup_em_level(unsigned char *src, int length) for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; } else if (length >= 2106 && - src[0] == 241 && + src[0] == 241 && /* <-- Emerald Mine I levels */ src[1983] == 27) { unsigned char j = 94; @@ -171,7 +169,7 @@ int cleanup_em_level(unsigned char *src, int length) } #if 1 else if (length >= 2106 && - src[0] == 245 && + src[0] == 245 && /* <-- Emerald Mine II levels */ src[1983] == 27) { unsigned char j = 94; @@ -188,13 +186,18 @@ int cleanup_em_level(unsigned char *src, int length) src[i] = remap_v4eater[src[i] >= 28 ? 0 : src[i]]; for (i = 2112; i < 2148; i++) src[i] = src[i - 64]; + + /* fix copyright sign in Emerald Mine II levels */ + for (i = 0; i < 2048; i++) + if (src[i] == 241) + src[i] = 254; /* replace 'Xdecor_1' with 'Xalpha_copyr' */ } #endif else { /* ---------- this cave has unknown file format ---------- */ -#if 1 +#if 0 printf("::: %d, %d\n", src[0], src[1983]); #endif @@ -538,10 +541,24 @@ static unsigned short remap_emerald[256] = Xblank, Xblank, Xblank, Xblank, #else /* special elements added to solve compatibility problems */ - Xblank, Xblank, Xblank, Xfake_acid_1 + Xblank, Xblank, Xalpha_copyr, Xfake_acid_1 #endif }; +static int get_em_element(unsigned short em_element_raw, int file_version) +{ + int em_element = remap_emerald[em_element_raw]; + + if (file_version <= FILE_VERSION_EM_V4) + { + /* versions up to V4 had no grass, but only sand/dirt */ + if (em_element == Xgrass) + em_element = Xdirt; + } + + return em_element; +} + void convert_em_level(unsigned char *src, int file_version) { static int eater_offset[8] = @@ -611,9 +628,10 @@ void convert_em_level(unsigned char *src, int file_version) for (i = 0; i < 8; i++) for (x = 0; x < 9; x++) - lev.eater_array[i][x] = remap_emerald[src[eater_offset[i] + x]]; + lev.eater_array[i][x] = + get_em_element(src[eater_offset[i] + x], file_version); - temp = remap_emerald[src[0x86F]]; + temp = get_em_element(src[0x86F], file_version); for (y = 0; y < 8; y++) { if (src[0x872] & 1) @@ -883,7 +901,8 @@ void convert_em_level(unsigned char *src, int file_version) temp = 0; for (y = 0; y < lev.height; y++) for (x = 0; x < lev.width; x++) - native_em_level.cave[x + 1][y + 1] = remap_emerald[src[temp++]]; + native_em_level.cave[x + 1][y + 1] = + get_em_element(src[temp++], file_version); /* at last, set the two players at their positions in the playfield */ /* (native EM[C] levels always have exactly two players in a level) */ @@ -970,7 +989,7 @@ void prepare_em_level(void) } } - num_tape_players = getActivePlayers_EM(); + num_tape_players = getNumActivePlayers_EM(); if (num_tape_players != -1) lev.home_initial = MIN(lev.home_initial, num_tape_players); @@ -1021,4 +1040,10 @@ void prepare_em_level(void) i, ply[i].x_initial, ply[i].y_initial, ply[i].alive); #endif } + + game_em.any_player_moving = FALSE; + game_em.last_moving_player = 0; /* default: first player */ + + for (i = 0; i < MAX_PLAYERS; i++) + game_em.last_player_direction[i] = MV_NONE; }