X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_bd%2Fbd_graphics.c;h=f1558c277da10ab2cf210063960276db7398c867;hb=11f100237c5f4e22a11df896c15e144eea2be887;hp=2dce22248f7dbf09cbd0900d58cbd8f8f4c3460e;hpb=10c4c4d34706ae17fe2f1b3b5e4fb7b23e6851a9;p=rocksndiamonds.git diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 2dce2224..f1558c27 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -44,8 +44,8 @@ static Bitmap *gd_tile_bitmap = NULL; // pointer to reference tile bitmap (without level-specific colors) static Bitmap *gd_tile_bitmap_reference = NULL; -// optional title screen bitmap -static Bitmap *gd_title_screen_bitmap = NULL; +// optional title screen bitmaps (foreground and background) +static Bitmap *gd_title_screen_bitmaps[2] = { NULL, NULL }; // screen area Bitmap *gd_screen_bitmap = NULL; @@ -58,8 +58,6 @@ static int scroll_x, scroll_y; // quit, global variable which is set to true if the application should quit boolean gd_quit = FALSE; -const byte *gd_keystate; - static int cell_size = 0; // graphic info for game objects/frames and players/actions/frames @@ -110,11 +108,9 @@ void set_play_area(int w, int h) play_area_h = h; } -void gd_init_keystate(void) +void gd_init_play_area(void) { set_play_area(SXSIZE, SYSIZE); - - gd_keystate = SDL_GetKeyboardState(NULL); } /* @@ -530,52 +526,44 @@ Bitmap *gd_get_tile_bitmap(Bitmap *bitmap) return bitmap; } -#if DO_GFX_SANITY_CHECK -// workaround to prevent variable name scope problem -static boolean use_native_bd_graphics_engine(void) -{ - return game.use_native_bd_graphics_engine; -} -#endif - // returns true if the element is a player -static inline boolean is_player(const int element) +static inline boolean el_player(const int element) { return (gd_elements[element & O_MASK].properties & P_PLAYER) != 0; } // returns true if the element is diggable -static inline boolean is_diggable(const int element) +static inline boolean el_diggable(const int element) { return (gd_elements[element & O_MASK].properties & P_DIGGABLE) != 0; } // returns true if the element is collectible -static inline boolean is_collectible(const int element) +static inline boolean el_collectible(const int element) { return (gd_elements[element & O_MASK].properties & P_COLLECTIBLE) != 0; } // returns true if the element is pushable -static inline boolean is_pushable(const int element) +static inline boolean el_pushable(const int element) { return (gd_elements[element & O_MASK].properties & P_PUSHABLE) != 0; } // returns true if the element can move -static inline boolean can_move(const int element) +static inline boolean el_can_move(const int element) { return (gd_elements[element & O_MASK].properties & P_CAN_MOVE) != 0; } // returns true if the element can fall -static inline boolean can_fall(const int element) +static inline boolean el_falling(const int element) { - return (gd_elements[element & O_MASK].properties & P_CAN_FALL) != 0; + return (gd_elements[element & O_MASK].properties & P_FALLING) != 0; } // returns true if the element is exploding -static inline boolean is_explosion(const int element) +static inline boolean el_explosion(const int element) { return (gd_elements[element & O_MASK].properties & P_EXPLOSION) != 0; } @@ -592,15 +580,14 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d int frame = game->animcycle; struct GraphicInfo_BD *g = &graphic_info_bd_object[tile][frame]; Bitmap *tile_bitmap = gd_get_tile_bitmap(g->bitmap); - boolean is_movable = (can_move(tile) || can_fall(tile) || is_pushable(tile) || is_player(tile)); - boolean is_movable_or_diggable = (is_movable || is_diggable(game->last_element_buffer[y][x])); + boolean is_movable = (el_can_move(tile) || el_falling(tile) || el_pushable(tile) || + el_player(tile)); + boolean is_movable_or_diggable = (is_movable || el_diggable(game->last_element_buffer[y][x])); boolean is_moving = (is_movable_or_diggable && dir != GD_MV_STILL); - boolean use_smooth_movements = - ((setup.bd_smooth_movements == TRUE) || - (setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine())); + boolean use_smooth_movements = use_bd_smooth_movements(); // do not use smooth movement animation for exploding game elements (like player) - if (is_explosion(tile) && dir != GD_MV_STILL) + if (el_explosion(tile) && dir != GD_MV_STILL) use_smooth_movements = FALSE; // do not use smooth movement animation for player entering exit (engine stopped) @@ -642,7 +629,7 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d int tile_last = game->last_element_buffer[y][x]; // only redraw previous game element if it is diggable (like dirt etc.) - if (!is_diggable(tile_last)) + if (!el_diggable(tile_last)) tile_last = O_SPACE; struct GraphicInfo_BD *g_old = &graphic_info_bd_object[tile_last][frame]; @@ -659,7 +646,7 @@ static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d int tile_from = game->element_buffer[old_y][old_x] & ~SKIPPED; // should never be skipped struct GraphicInfo_BD *g_from = &graphic_info_bd_object[tile_from][frame]; Bitmap *tile_bitmap_from = gd_get_tile_bitmap(g_from->bitmap); - boolean old_is_player = is_player(tile_from); + boolean old_is_player = el_player(tile_from); boolean old_is_moving = (game->dir_buffer[old_y][old_x] != GD_MV_STILL); boolean old_is_visible = (old_x >= cave->x1 && old_x <= cave->x2 && @@ -780,60 +767,66 @@ static SDL_Surface *get_surface_from_base64(const char *base64_data) return surface; } -static SDL_Surface *get_title_screen_surface(void) +static SDL_Surface *get_title_screen_background_surface(SDL_Surface *tile) { - if (gd_caveset_data == NULL || gd_caveset_data->title_screen == NULL) + if (tile == NULL) return NULL; - SDL_Surface *surface = get_surface_from_base64(gd_caveset_data->title_screen); + SDL_Surface *foreground_surface = gd_title_screen_bitmaps[0]->surface_masked; - if (surface == NULL) + // if foreground image has no transparency, no background image needed + if (foreground_surface->format->Amask == 0) return NULL; - // create target surface - SDL_Surface *target = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0); + // use foreground image size for background image size + int w = foreground_surface->w; + int h = foreground_surface->h + tile->h; // background is one scrolling tile higher - // check for transparency and background tile - if (surface->format->Amask != 0 && gd_caveset_data->title_screen_scroll != NULL) - { - SDL_Surface *tile = get_surface_from_base64(gd_caveset_data->title_screen_scroll); + // create background surface + SDL_Surface *back = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0); + int x, y; - if (tile != NULL) - { - int x, y; + // fill background surface with tile + for (y = 0; y < h; y += tile->h) + for (x = 0; x < w; x += tile->w) + SDLBlitSurface(tile, back, 0, 0, tile->w, tile->h, x, y); + + // background tile surface not needed anymore + SDL_FreeSurface(tile); + + return back; +} - // create background surface - SDL_Surface *back = SDL_CreateRGBSurface(0, surface->w, surface->h, 32, 0, 0, 0, 0); +static SDL_Surface *get_title_screen_surface(int nr) +{ + if (gd_caveset_data == NULL) + return NULL; - // fill background surface with tile - for (y = 0; y < surface->h; y += tile->h) - for (x = 0; x < surface->w; x += tile->w) - SDLBlitSurface(tile, back, 0, 0, tile->w, tile->h, x, y); + // do not use title screen background without foreground image + if (nr == 1 && gd_title_screen_bitmaps[0] == NULL) + return NULL; - // copy masked screen over background surface - SDLBlitSurface(back, target, 0, 0, surface->w, surface->h, 0, 0); + char *data = (nr == 0 ? gd_caveset_data->title_screen : gd_caveset_data->title_screen_scroll); - // free temporary surfaces - SDL_FreeSurface(tile); - SDL_FreeSurface(back); - } - } + if (data == NULL) + return NULL; - SDLBlitSurface(surface, target, 0, 0, surface->w, surface->h, 0, 0); + SDL_Surface *surface = get_surface_from_base64(data); - SDL_FreeSurface(surface); + if (surface == NULL) + return NULL; - return target; + return (nr == 0 ? surface : get_title_screen_background_surface(surface)); } -static void set_title_screen_bitmap(void) +static void set_title_screen_bitmap(int nr) { - if (gd_title_screen_bitmap != NULL) - FreeBitmap(gd_title_screen_bitmap); + if (gd_title_screen_bitmaps[nr] != NULL) + FreeBitmap(gd_title_screen_bitmaps[nr]); - gd_title_screen_bitmap = NULL; + gd_title_screen_bitmaps[nr] = NULL; - SDL_Surface *surface = get_title_screen_surface(); + SDL_Surface *surface = get_title_screen_surface(nr); if (surface == NULL) return; @@ -842,13 +835,21 @@ static void set_title_screen_bitmap(void) int height_scaled = surface->h * 2; SDL_Surface *surface_scaled = SDLZoomSurface(surface, width_scaled, height_scaled); - gd_title_screen_bitmap = SDLGetBitmapFromSurface(surface_scaled); + gd_title_screen_bitmaps[nr] = SDLGetBitmapFromSurface(surface_scaled); SDL_FreeSurface(surface); SDL_FreeSurface(surface_scaled); } -Bitmap *gd_get_title_screen_bitmap(void) +static void set_title_screen_bitmaps(void) +{ + int i; + + for (i = 0; i < 2; i++) + set_title_screen_bitmap(i); +} + +Bitmap **gd_get_title_screen_bitmaps(void) { static char *levelset_subdir_last = NULL; @@ -861,9 +862,9 @@ Bitmap *gd_get_title_screen_bitmap(void) // check if stored cave set has changed if (!strEqual(gd_caveset_data->levelset_subdir, levelset_subdir_last)) - set_title_screen_bitmap(); + set_title_screen_bitmaps(); setString(&levelset_subdir_last, gd_caveset_data->levelset_subdir); - return gd_title_screen_bitmap; + return gd_title_screen_bitmaps; }