X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_bd%2Fbd_gameplay.c;h=464682ff5e371dfa5baca19df56d15e19326b73b;hb=bd560c53129c84976b87827f1978ddf8de4ed57a;hp=ea7017b8bcf878b542d65faa8d86a4d7f735f496;hpb=c68636ee7a97cca568bc2b86737ed0ec3d1356ef;p=rocksndiamonds.git diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index ea7017b8..464682ff 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -14,9 +14,6 @@ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ -#include -#include - #include "main_bd.h" @@ -328,8 +325,8 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean * this way the uncovering is the same speed also for intermissions. */ for (j = 0; j < game->cave->w * game->cave->h / 40; j++) { - y = g_random_int_range(0, game->cave->h); - x = g_random_int_range(0, game->cave->w); + y = gd_random_int_range(0, game->cave->h); + x = gd_random_int_range(0, game->cave->w); game->cave->map[y][x] &= ~COVERED; } @@ -530,7 +527,7 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean /* covering eight times faster than uncovering. */ for (j = 0; j < game->cave->w * game->cave->h * 8 / 40; j++) - game->cave->map[g_random_int_range(0, game->cave->h)][g_random_int_range (0, game->cave->w)] |= COVERED; + game->cave->map[gd_random_int_range(0, game->cave->h)][gd_random_int_range (0, game->cave->w)] |= COVERED; } return_state = GD_GAME_NOTHING;