X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame.h;h=d68147085c70fd0a9110834513e54513c443fb1b;hb=66a60ab1d501cd3a7a666b3012702455927b3b13;hp=ace61a5b14884658f9253b36bca9b5b43510c819;hpb=872cf2d86e73d185fcad1fac7b389e7d1dfcb839;p=rocksndiamonds.git diff --git a/src/game.h b/src/game.h index ace61a5b..d6814708 100644 --- a/src/game.h +++ b/src/game.h @@ -26,6 +26,8 @@ #define NUM_BELT_PARTS 3 #define NUM_PANEL_INVENTORY 8 +#define NUM_PANEL_GRAPHICS 8 +#define NUM_PANEL_ELEMENTS 8 #define NUM_PANEL_CE_SCORE 8 #if 1 @@ -73,6 +75,9 @@ struct GamePanelInfo struct TextPosInfo magic_wall; struct TextPosInfo magic_wall_time; struct TextPosInfo gravity_state; + struct TextPosInfo graphic[NUM_PANEL_GRAPHICS]; + struct TextPosInfo element[NUM_PANEL_ELEMENTS]; + struct TextPosInfo element_count[NUM_PANEL_ELEMENTS]; struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE]; struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE]; struct TextPosInfo player_name; @@ -110,6 +115,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + boolean use_native_emc_graphics_engine; int forced_scroll_delay_value; int scroll_delay_value; @@ -212,6 +218,8 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; int last_move_dir; @@ -339,5 +347,6 @@ boolean CheckEngineSnapshot(); void CreateGameButtons(); void FreeGameButtons(); void UnmapGameButtons(); +void RedrawGameButtons(); #endif